About Store Forum Documentation Contact



Post Reply 
The Kingdom Of Soul
Author Message
Pixel Perfect Offline
Legacy License Owner

Post: #46
RE: The Kingdom Of Soul
Thanks Dylantan.

@Rubeus ... blind as a bat mate, he'd fall over his own shoe laces if he had any! But with a Halbert like that ... no one's yet dared challenge him grin

(There is actually a narrow slat for his eyes, it's just not visible in that shot)
05-15-2013 11:23 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #47
RE: The Kingdom Of Soul
I've completed a basic custom animation class based on the game object base class and have that up and running and able to spawn NPCs on demand; so be it I only have one NPC model converted for use in Esenthel at the moment. The rest can follow at some later date.





I will be pressing on now with writing the exporter for the EKI One Configurator and testing that I can export all the required data for building and testing the AI in EKI One. Once I've completed a simple test AI simulation I'll write the real time interface to allow the AI engine to feed the data back into Esenthel to control the NPCs and ensure that's all working.

Should keep me quiet for a while smile
06-03-2013 08:02 PM
Find all posts by this user Quote this message in a reply
aceio76 Offline
Source Licensee

Post: #48
RE: The Kingdom Of Soul
Very good stuff, mate. I was wondering if you have the EKI One package or the indie, and if you have the EKI One, would it be possible for me to see a walkthru of the server ui, etc and its server end capabilities with you?
06-03-2013 08:45 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #49
RE: The Kingdom Of Soul
Nice smile
06-03-2013 09:09 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #50
RE: The Kingdom Of Soul
Thank you!

@ACEIO76
Although in theory I am licensed for the full version, due to the integration work I did for Leadwerks, I have only used the Indie version to date.

As far as AI design and implementation is concerned my understanding is there is no difference between the two products. The difference really only comes into play if you require scalable server architecture where the full version contains a server module offering dynamic instancing and load balancing capability.

For real world MMOs this would be essential but for smaller multi-player implementations I'm reliably informed by the developers the Indie version can be effectively deployed on a server.

A word of warning though. EKI One is Windows only and all development has ceased on this product since Artificial Technology were bought by The Masa Group. Much of the technology has been incorporated into their new product which was showcased at E3 but is as yet not available to purchase.
06-04-2013 04:38 AM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #51
RE: The Kingdom Of Soul
First step of AI Engine integration completed. I have written a raw height map exporter
to export a series of 16 bit raw files in normal and res+1 format including Left and Right
Hand Coordinate versions and successfully got my Esenthel test level terrain into the EKI
One AI Engine test configurator:

   
06-10-2013 07:35 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #52
RE: The Kingdom Of Soul
I now have a pretty functional exporter from Esenthel to EKI One working.

I export the terrain as a raw format height map and the object data to a binary file.

This is then processed by my export program which builds a complete EKI One project.

Screenshots of the exporter program and my current exported Esenthel test level in EKI One:

   

   

The next stage will be to integrate the AI engine into my Esenthel code.
06-22-2013 06:35 PM
Find all posts by this user Quote this message in a reply
Xander93 Offline
Member

Post: #53
RE: The Kingdom Of Soul
Why are you exporting it to EKI one? sorry for my noob question but I'm new to that ^^

Cheers,
06-22-2013 07:09 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #54
RE: The Kingdom Of Soul
No problem, I'm happy to explain. In my previous work with Leadwerks Engine 2.0 I developed a Finite State Machine based AI system for NPCs which worked really well and allowed me to start to develop some of the AI I wanted. I was working on a First Person Shooter at the time, in order to gain some experience in game design, and wanted my NPCs to be a little more intelligent than your average 'just run at you shooting' type enemy! So I developed the ability to use cover and had my NPCs actively seek out cover points whilst attacking and hold down covering fire as others advanced.

This was just the start of what I had planned but after just a short while I started to realize it was all getting very complex to maintain and keep a top level overview going. I basically needed better tools and started to look at AI Engines that provided tool sets designed to aid good AI design.

Enter EKI One, the tools this engine provides would have taken me years to write and gave me really what I was looking for along with a few features I'd never even thought of. To summarize EKI One is a one-stop solution for in-game behavior. By way of illustration here are just some of the features offered by EKIOne:
  • Full navigation mesh generation using RECAST including dynamic grid based path finding.
  • Their own steering and navigation system capable of handling large numbers of NPCs.
  • Visual Design & Scripting Tools: Full support of Hierarchical Finite State Machines with graphical design interface. Drag and drop states and link them together to form the high level design of your AI before assigning Lua scripts at the lower levels to control it all. A built in plot system for coordinated control of NPC behavior including cut scene production.
  • Full perception system built in - Have your NPCs respond to sight, sound and even smell.
  • A superb Ambient AI system. Set up ambient behavior for any number of NPCs and have them enact that behavior once you get within a given radius. This includes the ability to break out of the ambient behavior and think for themselves under given conditions. The system is incredibly versatile and allows roles to be defined for NPC types without assigning them to any given NPC. NPCs will inherit the roles when entering defined areas and act out their roles.
  • Use virtual agents to simulate AI Directors and Strategic AI
  • The ability to import levels (using a Game Engine to EKIOne exporter) into their sandbox and design, model and test your entire AI without having to run it in your game engine. Your game engine doesn't even need to be complete at this stage, programmers can be working on that as others design and test the games AI. Test it in your game engine once most of the bugs have been ironed out!
  • For MMO designers the ability to upgrade to the full version which enables the AI engine to be run on scalable server clusters providing the AI on a client server basis allowing the type of scaling required for these types of games and handling dynamic instancing and load balancing.
  • Multi-threaded running

EKI One does have a large learning curve and is no longer being developed or actively supported, but having invested a lot of time in the engine I'm keen to leverage its AI capabilities in my adventure game using Esenthel.
(This post was last modified: 06-22-2013 08:03 PM by Pixel Perfect.)
06-22-2013 08:02 PM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #55
RE: The Kingdom Of Soul
Quick test of some Random NPC movement in my Esenthel Test Level imported into the EKI One Configurator. Needed for my next phase of development where I integrate the AI engine into Esenthel.

I'm hoping pretty much all of the code from my previous engine integration should just port straight over and interface with my new NPC classes.





Hoping I'll soon be back to where I was with Leadwerks and I can start moving the game design forward again. I have a lot of effects code to port yet but that's not essential at the moment.
06-27-2013 12:01 AM
Find all posts by this user Quote this message in a reply
jagatai Offline
Legacy License Owner

Post: #56
RE: The Kingdom Of Soul
Hey Pixel!

Thats a really neat tool there! .. you really should consider working something out with Esenthel to perhaps sell your import/export API for EKI on the Esenthel Store? smile

Either way, great work!

-J
06-27-2013 01:50 AM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #57
RE: The Kingdom Of Soul
Thanks for the interest and the suggestion jagatai. I made my interface available in the last engine I worked with but unfortunately the situation with EKI One has somewhat changed since then.

EKI One is no longer being developed or supported although it is seemingly still available to buy. This has been the case for about a year and a half now. The company that bought out Artificial Technology (the creators of EKI One) have their own competing product range and to my knowledge have not agreed to the release of the C++ SDK since then and this is required to interface EKI One successfully into game engines.

I was provided with the SDK through agreement with Artificial Technology due to the integration work I did with Leadwerks. I am unfortunately not licensed to distribute that to others. So that is an effective show stopper for anyone not currently in possession of a licensed copy of EKI One and a legal copy of the SDK.

On the plus side, the guys behind EKI One have been working on integrating a lot of their technology into The Masa Group's products and I know they showcased a new AI engine product 'Masa Life' at GDC this year. Although that is not for sale as yet I suspect it is not far off and might be one to keep an eye on as the product manager is Frank Gwosdz the previous CEO of Artificial Technology. Frank did indicate to me they were thinking of making an Indie version available which would hopefully make the product affordable!
06-27-2013 08:49 AM
Find all posts by this user Quote this message in a reply
Scarlet Thread Offline
Legacy License Owner

Post: #58
RE: The Kingdom Of Soul
Very cool as usual PP.
06-28-2013 12:00 AM
Find all posts by this user Quote this message in a reply
Pixel Perfect Offline
Legacy License Owner

Post: #59
RE: The Kingdom Of Soul
My integration of EKI One is complete and working, I'm just fine tuning my animation driven motion to ensure it's all synced properly with the AI engine.

Took a bit more work than I originally thought but it's finally there which means I can start to turn my attention to porting more of my code to Esenthel and planning and developing the AI.
09-02-2013 09:07 PM
Find all posts by this user Quote this message in a reply
Juggernaut Offline
Legacy License Owner

Post: #60
RE: The Kingdom Of Soul
Where can I get EKI One ? I am interested in buying a license.
09-04-2013 06:13 PM
Find all posts by this user Quote this message in a reply
Post Reply