Search Results
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Thread: Cache memory allocation does not work without XDisplay
Post: RE: Cache memory allocation does not work without ...
Images and meshes need GPU resources. So maybe this kind of operation won't work, unless you can have some GPU driver that will work in software and emulate things. |
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Esenthel |
Support |
2 |
174 |
04-16-2024, 07:27 AM |
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Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store
Thanks for your support, I've sent you an invite. |
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Esenthel |
Support |
7 |
737 |
04-16-2024, 02:58 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Wow, glad to see your project is still alive!
Good luck :) |
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Esenthel |
Showcase |
273 |
206,743 |
04-05-2024, 06:26 AM |
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Thread: Changes needed to Compile/Run on Ubuntu 22.04
Post: RE: Changes needed to Compile/Run on Ubuntu 22.04
Thank you very much :)
I have fixed all problems.
Please check |
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Esenthel |
Support |
2 |
218 |
04-04-2024, 11:20 AM |
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Thread: Engine fails to build on Linux
Post: RE: Engine fails to build on Linux
Thank you :)
I have fixed! |
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Esenthel |
Support |
3 |
426 |
03-31-2024, 07:50 AM |
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Thread: March 2024
Post: March 2024
Updated Esenthel Source:
-plenty of various improvements |
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Esenthel |
Version History |
0 |
244 |
03-31-2024, 07:30 AM |
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Thread: Engine fails to build on Linux
Post: RE: Engine fails to build on Linux
Thank you :)
I have fixed! |
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Esenthel |
Support |
3 |
426 |
03-31-2024, 07:28 AM |
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Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration
Also there are other Sound APIs available
https://github.com/Esenthel/EsenthelEngi...ders.h#L86
for Windows you have XAUDIO, DIRECT_SOUND, OPEN_AL to choose from. |
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Esenthel |
Tutorials |
8 |
1,198 |
03-18-2024, 02:18 PM |
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Thread: Esenthel/Titan with FMOD intergration
Post: RE: Esenthel/Titan with FMOD intergration
You need to debug
void SoundBuffer::set3DParams(C _Sound &sound, Bool pos_range, Bool speed)
and check values of
dsp.pMatrixCoefficients
dsp.DstChannelCount should be 2 if you have 2 stereo speak... |
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Esenthel |
Tutorials |
8 |
1,198 |
03-18-2024, 07:51 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
I have GeForce and don't have this problem.
Don't have AMD so can't test.
If it's really about line smooth then try
https://github.com/Esenthel/EsenthelEngi....cpp#L1181
replace
desc.AntialiasedLineEn... |
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Esenthel |
Support |
4 |
330 |
03-14-2024, 10:48 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
Hello,
There's no option to show Skeletons in the World Editor.
But there's option to show physical bodies:
open world editor
click menu at the top, the triangle under "Controls" button
it has "Physi... |
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Esenthel |
Support |
4 |
330 |
03-14-2024, 08:23 AM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
Hello,
I came back,
Checked in Editor and in my Game, however I don't have this problem. |
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Esenthel |
Support |
5 |
302 |
03-09-2024, 03:51 AM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
I will check when I'm back home in 1-2 days. However please make sure you ran all steps in engine builder :
Compile engine
Copy headers
Copy engine pak
Compiler editor |
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Esenthel |
Support |
5 |
302 |
03-07-2024, 12:25 PM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
It works fine. Please try again. |
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Esenthel |
Support |
5 |
302 |
03-07-2024, 11:22 AM |
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Thread: Visual c++ 2010 for web compilation
Post: RE: Visual c++ 2010 for web compilation
The full IDE/compiler, however WEB support wasn't updated for long time since it's not my priority at the moment. |
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Esenthel |
Support |
2 |
205 |
03-05-2024, 06:10 PM |
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Thread: Most recent published games...
Post: RE: Most recent published games...
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Esenthel |
Showcase |
3 |
340 |
03-05-2024, 10:54 AM |
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Thread: Most recent published games...
Post: RE: Most recent published games...
You can check:
https://esenthel.com/?id=what_it_can_do
https://store.steampowered.com/app/23101..._of_Fates/
https://www.youtube.com/channel/UCLAwtf6...CoJwWdKaNA |
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Esenthel |
Showcase |
3 |
340 |
03-03-2024, 03:18 PM |
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Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...
There is no built-in method, but you can iterate all dest vertexes, then find nearest src vertex (with closest position and most similar vtx normal for example) then manually copy vtx skin attributes. |
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Esenthel |
Support |
2 |
204 |
03-03-2024, 03:51 AM |
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Thread: February 2024
Post: February 2024
Updated Esenthel Source:
-added new function Slerp
-optimized heightmap mesh generation to merge mesh parts in order to reduce draw calls at the cost of increased GPU usage
-stencil buffers are now di... |
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Esenthel |
Version History |
0 |
398 |
02-26-2024, 05:08 AM |
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Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file
File should have UTF8 BOM at the start.
https://en.wikipedia.org/wiki/Byte_order_mark |
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Esenthel |
Support |
2 |
336 |
02-15-2024, 09:16 AM |