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  Thread: RPG2 - build
Post: RE: RPG2 - build

Thanks have the game building. Had some issues with the mesh and objects not included in RPG2 but was able to work around them. thanks for the help
FranticAU Esenthel Store Sources 14 8,427 07-13-2010, 06:16 AM
  Thread: RPG2 - build
Post: RE: RPG2 - build

Thanks for that, used your line SG.New("world/"land.world"); looks like the land.world which is included with RPG2 is missing the (game) directory with (Area) and (Waypoints) so chucks another err...
FranticAU Esenthel Store Sources 14 8,427 07-12-2010, 11:18 AM
  Thread: RPG2 - build
Post: RE: RPG2 - build

Hello, thanks have bloody massacre operational. (forgot about that demo) With RPG2 have it building now and loading with new players for the character selection but throwing an error in the savegame....
FranticAU Esenthel Store Sources 14 8,427 07-11-2010, 10:47 PM
  Thread: RPG2 - build
Post: RE: RPG2 - build

Thanks that did it, can you provide help with the section I need to comment for getting the RPG2 to build VS/load and getting around the "loading data pak with secure key is not included." thanks noob...
FranticAU Esenthel Store Sources 14 8,427 07-08-2010, 01:27 PM
  Thread: RPG2 - build
Post: RE: RPG2 - build

Hi run engine auto update downloaded RPG2 update and still have one compile error? Sorry new so not good enough to debug.... Thanks again 1>------ Build started: Project: Tutorials, Configuration...
FranticAU Esenthel Store Sources 14 8,427 07-08-2010, 10:43 AM
  Thread: Help with Object Material Edit
Post: RE: Help with Object Material Edit

Thanks, some reason when I tried it was playing up. Doing them at the same time has resolved the issue. cheers
FranticAU Esenthel Store Sources 2 3,079 07-05-2010, 11:02 AM
  Thread: RPG2 - build
Post: RPG2 - build

Hi Team, Getting an error with the RPG2 build? Anyone help with a basic guide to get it up and running would be appreciated, thanks VS - compile issue Output Window Compiling... Main.cpp c...
FranticAU Esenthel Store Sources 14 8,427 07-05-2010, 08:48 AM
  Thread: Help with Object Material Edit
Post: Help with Object Material Edit

Hi Guys, Need some help, I have a bridge and have imported it as a bridge.x file into the mesh editor then create a new material (5) to bind .tga files (2048,2048) Diffuse works and so does lightm...
FranticAU Esenthel Store Sources 2 3,079 07-05-2010, 08:08 AM