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Post Author Forum Replies Views Posted [asc]
  Thread: How to make party for heroes?
Post: RE: How to make party for heroes?

Maybe button "Make cool game" can help you? I am sure that description of this button was somewhere in the documentation.
Dampire Beginner Questions 3 3,492 08-23-2012, 12:28 PM
  Thread: Changing capsule controller height, how?
Post: RE: Changing capsule controller height, how?

Pseudocode: temp = ctrl->getPos(); ctrl->recreate(); ctrl->setPos(temp);
Dampire Support 7 6,846 03-21-2012, 04:07 AM
  Thread: Changing capsule controller height, how?
Post: RE: Changing capsule controller height, how?

2Zervox Omg... Why are you changed function, if you use it just as storage for one variable? Recreating controller isn't solution. PhysX controller can't dynamically change height (without recreating ...
Dampire Support 7 6,846 03-19-2012, 04:21 AM
  Thread: Changing capsule controller height, how?
Post: RE: Changing capsule controller height, how?

It's impossible. I tested.
Dampire Support 7 6,846 03-11-2012, 04:23 AM
  Thread: Waypoint placing.
Post: Waypoint placing.

I think possibility to accurately set the coordinates of waypoint will be very useful.
Dampire Feature Requests 0 2,681 07-26-2011, 08:35 AM
  Thread: Friction
Post: RE: Friction

I think rolling ball must not stop due to friction, because ground plane very smooth and it's rigid body. Remember bearing box. I'm not sure, but try to modify "adamping" parameter.
Dampire Physics 5 4,753 07-23-2011, 07:34 AM
  Thread: Need help understanding FPS code
Post: RE: Need help understanding FPS code

Delete "virtual" and all be fine.
Dampire Support 5 5,076 07-22-2011, 07:54 AM
  Thread: Need help understanding FPS code
Post: RE: Need help understanding FPS code

In BM all "health" functionality realized in character.h in order to enemies (AI.h) and player (Player.h) have same methods of managment alife/dead. You may do it in Player.h or Character.h, it does n...
Dampire Support 5 5,076 07-18-2011, 05:53 AM
  Thread: crash at usage of my class
Post: RE: crash at usage of my class

Arrange brakepoints in constructor and use DEBUG!!! Stop spamming this forum, create one tread and rename it as "Babulesnik questions". P.S. С таким уровнем знаний ты собираешься делать MMO? Пишешь к...
Dampire Support 4 5,397 07-15-2011, 06:42 AM
  Thread: crash at usage of my class
Post: RE: crash at usage of my class

Use debug.
Dampire Support 4 5,397 07-14-2011, 06:56 AM
  Thread: Car Simulator
Post: RE: Car Simulator

Did you hear about Fraps or GameCam?
Dampire Showcase 11 10,277 07-07-2011, 10:35 AM
  Thread: interior lighting
Post: RE: interior lighting

You may create volumes - physics actors with disabled collision. If player in volume - set another D.ambPower (or color), else - default. Many engines uses same tech.
Dampire Graphics 10 6,645 06-22-2011, 08:39 AM
  Thread: Attaching Cloth
Post: RE: Attaching Cloth

NP. Thank you for response)
Dampire Support 23 16,646 06-21-2011, 04:28 PM
  Thread: Attaching Cloth
Post: RE: Attaching Cloth

I just call function wind with parameter Vec(0,0,0). in update function Code: if(dist<100)     cloth.wind(Random.dir(dir, 5, -5)); else     cloth.wind(Vec(0...
Dampire Support 23 16,646 06-21-2011, 01:40 PM
  Thread: Background loader crash.
Post: RE: Background loader crash.

Solved. I just remove Game folder from my_world.world and rebuild world. Just "Clean all and Build All" did not help. But still it is strange that in the "debug" game worked.
Dampire Support 2 3,815 06-20-2011, 06:13 PM
  Thread: Background loader crash.
Post: Background loader crash.

Strange situation. In my MSVC++ when I use debugging (F5), game works fine. But if run .exe from directory, game crashes on final stage of working of background loader (from tutorial). Any ideas? Sor...
Dampire Support 2 3,815 06-20-2011, 04:51 PM
  Thread: Attaching Cloth
Post: RE: Attaching Cloth

Is there no solution? I looked all documentation, but the solution is not found.
Dampire Support 23 16,646 06-20-2011, 04:02 PM
  Thread: Attaching Cloth
Post: RE: Attaching Cloth

I made class Flag based on Static. For optimisation i disable a wind, if flag is too far. But after that, even if wind enabled for it, the flag does not react to the wind. Sleep? But how "wake up" him...
Dampire Support 23 16,646 06-20-2011, 01:09 PM
  Thread: Backface culling problem
Post: RE: Backface curling problem

Man, why curling? [img]http://cj-curling.net/cj/images/speed-curling.jpg[/img] culling
Dampire Graphics 6 5,630 05-27-2011, 12:49 PM
  Thread: Decals bug
Post: RE: Decals bug

New decal problem. [img]http://radikal.ru/F/i017.radikal.ru/1105/5d/968c1ccfac64.jpg[/img]
Dampire Support 8 7,069 05-27-2011, 09:30 AM