About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Hey guys
Post: RE: Hey guys

Looks good mate!
llynx Say Hello 4 5,488 12-11-2011, 10:59 AM
  Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS

Very well designed caverns!
llynx Showcase 51 44,163 12-06-2011, 04:19 AM
  Thread: Extremely Low-Quality Grass and Plants
Post: RE: Extremely Low-Quality Grass and Plants

Licensing issues for those particular models restrict Esenthel from publicly distributing them in their original form. I believe he got them off of turbosquid.
llynx Support 6 5,291 11-10-2011, 06:52 AM
  Thread: Hair
Post: RE: Hair

Use multiple layers of cloth with loose parameters with one end of each segment fixed to the players head. You'd have to work out the kinks to make it look right. If I remember correctly, Kane and Lyn...
llynx Beginner Questions 3 4,012 11-09-2011, 05:07 PM
  Thread: question about sizing objects
Post: RE: question about sizing objects

(11-08-2011 06:56 PM)JMtheCONQUERER Wrote:  Say 6 feet. So in the model editor what scale would that be? I'm pretty sure 1 unit in ME is 1 meter.
llynx Beginner Questions 2 4,060 11-08-2011, 08:52 PM
  Thread: Developing for Android
Post: RE: Developing for Android

(11-04-2011 07:26 PM)Esenthel Wrote:  I've did more research and I've found out that Google Android Emulator does not support OpenGL ES 2.0. EE SDK will not work on emulator, you need to have a...
llynx Beginner Questions 6 5,375 11-05-2011, 01:49 AM
  Thread: Android?
Post: RE: Android?

Whoa awesome!
llynx Offtopic 16 13,352 11-01-2011, 01:04 AM
  Thread: Can multiple models be linked to make one?
Post: RE: Can multiple models be linked to make one?

This is how many models are structured, they are made up of different 'parts'. You can do this in your external modeling program.
llynx Graphics 12 10,431 10-30-2011, 07:49 PM
  Thread: Android?
Post: RE: Android?

It would be great if it would work with BlueStacks so that 3D Development would be possible even without having an android phone. (Game Development on the emulator is a ludicrously slow, especially ho...
llynx Offtopic 16 13,352 10-29-2011, 08:10 PM
  Thread: Latest Editor issues
Post: RE: Latest Editor issues

(10-26-2011 01:39 PM)Tottel Wrote:  I'll just continue in this thread. Is it possible to add a "show paths" option in the view-menu? Because I'm using an azerty-keyboard, and the backslash shor...
llynx Tools 13 9,247 10-27-2011, 12:13 AM
  Thread: 100k+ Particle Rendering Performance Issue
Post: RE: 100k+ Particle Rendering Performance Issue

(10-21-2011 08:22 AM)b1s Wrote:  Im pretty sure I got something wrong here. It is being really heavy on performance. PHP Code:     height-=Time.d()*10;   &nbs...
llynx Support 34 29,389 10-21-2011, 04:22 PM
  Thread: Render to texture mirrors
Post: RE: Render to texture mirrors

Couldn't you effectively render a 180 degree fov viewport to the reflection map of an object and have pseudo realistic reflections?
llynx Code Snippets 5 6,876 10-10-2011, 11:03 PM
  Thread: alternate drawBehind() functions
Post: RE: alternate drawBehind() functions

Many FPS's have an animation where the gun is pointed upwards when too close to a wall. Some in addition to this have it so the gun moves towards the player slightly if the gun is beginning to clip th...
llynx Esenthel Store Sources 2 3,300 10-09-2011, 02:15 PM
  Thread: Draw3D image disappears at distance
Post: RE: Draw3D image disappears at distance

(09-21-2011 10:49 PM)Randy Wrote:  Thanks! I found PosToScreen() + D.textDepth() + D.text() is very useful combination for player names/chat clouds drawing, but how about setting image distance...
llynx Graphics 12 10,250 09-21-2011, 11:22 PM
  Thread: 6990M Shader Model 5 Issue
Post: RE: 6990M Shader Model 5 Issue

Wow I completely overlooked that. Tessellation doesn't work well with already very complex models and causes checkerbox texture artifacts :\ [attachment=1466]
llynx Support 2 4,052 09-20-2011, 04:34 PM
  Thread: 100k+ Particle Rendering Performance Issue
Post: RE: 100k+ Particle Rendering Performance Issue

I found how to make this work. (For future reference if anyone needs to draw alpha particles over refracted meshes) PHP Code: RM_BLEND:{   Get Backbuffer/SetShader;  &nb...
llynx Support 34 29,389 09-18-2011, 07:15 PM
  Thread: 6990M Shader Model 5 Issue
Post: 6990M Shader Model 5 Issue

I have the most up to date drivers but EE is only recognizing that I have SM3 when I have SM5 and can run tessellation in all games.
llynx Support 2 4,052 09-18-2011, 04:32 PM
  Thread: 3D Pathfinding
Post: RE: 3D Pathfinding

Sounds like a really cool feature to have built in! :D
llynx News 72 71,585 09-18-2011, 01:19 AM
  Thread: 100k+ Particle Rendering Performance Issue
Post: RE: 100k+ Particle Rendering Performance Issue

My setup is similar to the refraction shader tutorial. If you draw alpha particles in the refraction shader tutorial you get the same issue when the particles are in front of the refracted material.
llynx Support 34 29,389 09-18-2011, 01:11 AM
  Thread: 100k+ Particle Rendering Performance Issue
Post: RE: 100k+ Particle Rendering Performance Issue

Yes, just that. I draw the mesh, get the back buffer, set the shader, then draw the particles but the particles are not drawn over the mesh. (But they are drawn properly on screenspace that is not th...
llynx Support 34 29,389 09-17-2011, 05:28 PM