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  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

all i am saying that say matrix() and other functions alike are identical for all platforms. they are just functions that do stuff. platform specific code is platform specific code, its different, but...
rndbit News 19 27,994 01-29-2012, 09:19 PM
  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

i dont see why porting engine to other platforms could be an issue. its not like engine is rewritten in java in order to support android. still same codebase is used for all platforms (except for smal...
rndbit News 19 27,994 01-28-2012, 08:27 PM
  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

I am skeptical (uh code editor again!). lets face it - coding something even on tabled like that (which wont be posessed by many) severely hits productivity because of lack of many tools and environme...
rndbit News 19 27,994 01-17-2012, 05:01 PM
  Thread: Code Editor - Typecasting a Char8* variables
Post: RE: Code Editor - Typecasting a Char8* variables

or _wsprintf();
rndbit Tools 5 4,968 01-06-2012, 10:36 AM
  Thread: working with esenthel in QtCreator
Post: working with esenthel in QtCreator

In case anyone wants to use QtCreator as IDE i cooked basic .pro file for qmake that builds esenthel app. Note that this .pro file is msvc compiler specific. It also supports precompiled headers. It i...
rndbit Offtopic 2 7,907 01-03-2012, 10:50 AM
  Thread: Mesh ID reference functionality
Post: RE: Mesh reference bug/missing functionality

(12-29-2011 03:21 AM)Demostenes Wrote:   (12-28-2011 10:23 PM)Esenthel Wrote:  The idea seems interesting, however currently I'm not thinking of implementing it. Can we implement this with...
rndbit Feature Requests 9 9,250 12-30-2011, 06:54 PM
  Thread: Skateboarding, My Other Hobby
Post: RE: Skateboarding, My Other Hobby

wow dude, people that do this to me are like superheroes :D
rndbit Entertainment 5 6,154 12-26-2011, 06:52 PM
  Thread: naked objects and labels in WE
Post: RE: naked objects and labels in WE

or that yes. guess object grouping would be pretty much same too. imagine object explorer list where you can group objects, right click whole group and tick/untick 'hide' flag or something. either wa...
rndbit Feature Requests 2 3,432 12-23-2011, 08:48 PM
  Thread: naked objects and labels in WE
Post: naked objects and labels in WE

Naked objects A situation: we want to define a certain area in the world and do special stuff there. Guess we can say we want a volumetric trigger. We can create a box in world editor, assign it custo...
rndbit Feature Requests 2 3,432 12-23-2011, 07:30 PM
  Thread: invisible cubes
Post: RE: invisible cubes

umm.. bump! :) golden rule: when all rational things you have tried and nothing works - try random stupid things, eventually you will succeed! Thats what i did! So turns out problem occurs only if w...
rndbit Support 6 5,250 12-22-2011, 11:05 PM
  Thread: invisible cubes
Post: RE: invisible cubes

uhh this is not the cause, or at least not all causes. i added the call (updated my code above your post too) and it still wont show up.
rndbit Support 6 5,250 12-21-2011, 10:21 AM
  Thread: invisible cubes
Post: RE: invisible cubes

trying to solve this weird issue i stick my code into tutorial to see if same thing happens. player falls down on invisible table. any clues why table would not want to show up? Tested with meshes str...
rndbit Support 6 5,250 12-20-2011, 04:50 PM
  Thread: Commercial EE plugins
Post: RE: Commercial EE plugins

i bet everyone will be very interested to see it! :] could you link your site? :)
rndbit Offtopic 9 8,520 12-19-2011, 09:17 PM
  Thread: invisible cubes
Post: invisible cubes

this is funny issue im unable to tackle. and very frustrating too :| i am trying to dynamically insert object into a world. Code: Game::ObjParamsPtr obj = Game::Objs.ptrRequire("Obj/box.obj"); Game::...
rndbit Support 6 5,250 12-19-2011, 09:15 PM
  Thread: Equestria Tales
Post: RE: Equestria Tales

(12-16-2011 01:04 PM)Pherael Wrote:  I middle in talking with Hasbro - I already found some sponsor, who would pay for game production if only I get rights to MLP. If everything go smooth, I buy...
rndbit Showcase 19 21,758 12-19-2011, 08:35 PM
  Thread: Commercial EE plugins
Post: RE: Commercial EE plugins

(12-19-2011 11:03 AM)Demostenes Wrote:  It is because nobody did anything like it, or Esenthel is against it? why esenthel would be against it? one would be selling own code. besides if someone...
rndbit Offtopic 9 8,520 12-19-2011, 08:24 PM
  Thread: ogre3d ported to chrome's NaCl (native client)
Post: RE: ogre3d ported to chrome's NaCl (native client)

well we can sure discuss that, but i intended thread to be more about impressions and thoughts about NaCl :] if it was feature request it would be in appropriate subforum :]
rndbit Making Games 6 7,784 12-16-2011, 07:32 PM
  Thread: ogre3d ported to chrome's NaCl (native client)
Post: RE: ogre3d ported to chrome's NaCl (native client)

Unity3D is paying for the wrong choice - .NET
rndbit Making Games 6 7,784 12-16-2011, 06:27 PM
  Thread: ogre3d ported to chrome's NaCl (native client)
Post: ogre3d ported to chrome's NaCl (native client)

Yeah they did it. pretty amazing if you ask me. Seeing ogre run in browser without 3rd party plugin is just.. amazing. Imagine if esenthel could do that some time in the future ^_^ http://www.ogre3d....
rndbit Making Games 6 7,784 12-16-2011, 11:45 AM
  Thread: The problem with scaling in Physics Mode
Post: RE: The problem with scaling in Physics Mode

yep, for some reason scaling does not work. noticed it quite a while ago. idk if its not implemented or some bug that creeped in. anyway this surely would be desired to have phys body scaling.
rndbit Physics 3 3,912 12-11-2011, 06:27 PM