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Thread: Linux clipboard copy not working
Post: RE: Linux clipboard copy not working
Sadly this seems to struggle with quotes, so I'll have to find something else |
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Fex |
Support |
1 |
31 |
Today, 02:19 AM |
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Thread: Linux clipboard copy not working
Post: Linux clipboard copy not working
On Ubuntu 22.04, copying text from the Editor to the clipboard doesn't seem to work for me reliably.
Changing this section in Misc.cpp
Code:
#elif LINUX
// TODO: this text will disappe... |
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Fex |
Support |
1 |
31 |
Yesterday, 03:01 PM |
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Thread: Cache memory allocation does not work without XDisplay
Post: RE: Cache memory allocation does not work without ...
So the goal of this is to be able to run on systems without any X server installed. For anyone else that might want to run headless servers on Linux that can also load Worlds (for physics), and Skelet... |
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Fex |
Support |
2 |
172 |
04-18-2024, 03:31 PM |
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Thread: Cache memory allocation does not work without XDisplay
Post: Cache memory allocation does not work without XDis...
On Ubuntu 22.04 (Desktop) using latest commit 06235fdd8ba82c1d190181389cc999bfe1612e16
Running Tutorial 04 - Graphics / 2D Effects
With InitPre() flags added:
Code:
void InitPre()
{
I... |
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Fex |
Support |
2 |
172 |
04-13-2024, 04:01 AM |
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Thread: Changes needed to Compile/Run on Ubuntu 22.04
Post: RE: Changes needed to Compile/Run on Ubuntu 22.04
Confirmed netbeans engine build + engine builder project + Titan editor all compile/run as expected on:
Ubuntu 22.04.4 LTS
OpenGL renderer string: AMD Radeon RX 6650 XT (navi23, LLVM 15.0.7, DRM 3.54,... |
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Fex |
Support |
2 |
218 |
04-05-2024, 06:21 PM |
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Thread: Changes needed to Compile/Run on Ubuntu 22.04
Post: Changes needed to Compile/Run on Ubuntu 22.04
Ubuntu 22.04 LTS. Tried on both X11 and Wayland, Nvidia and AMD GPUs. glxgears and glmark2 all worked fine on the systems. glxinfo | grep -i opengl also said everything is good. But always would get:
... |
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Fex |
Support |
2 |
218 |
04-04-2024, 05:49 AM |
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Thread: Engine fails to build on Linux
Post: RE: Engine fails to build on Linux
Also in Tutorial 6 - Simple 3D
Box(1).draw(BLACK);
needs to be changed to:
Box().setC(1).draw(BLACK); |
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Fex |
Support |
3 |
425 |
03-31-2024, 07:33 AM |
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Thread: Engine fails to build on Linux
Post: Engine fails to build on Linux
Checked out the latest, 6eac72b8989970ee7a655e0cc9fcb1d6f66ffcde, couldn't compile engine on ubuntu 22.04
../Source/Misc/Application.cpp:508:36: error: no member named 'u' in 'EE::VecB4'
... |
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Fex |
Support |
3 |
425 |
03-31-2024, 06:36 AM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates
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Fex |
Showcase |
16 |
4,167 |
05-18-2023, 12:11 AM |
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Thread: Ubuntu install dependencies.
Post: RE: Ubuntu install dependencies.
This list has always worked for me:
https://esenthel.com/?id=doc#Installation
Code:
sudo apt-get install libxmu-dev libxi-dev libxinerama-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev ... |
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Fex |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
808 |
12-06-2022, 04:03 PM |
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Thread: Runtime Material+Import
Post: RE: Runtime Material
I saved this image to disk as water_from_path.png in the generated .exe location C:\Esenthel\Projects\_Build_\01 - Rendering:
http://192.210.237.111/water_from_path.png
Modified the tutorial project... |
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Fex |
Support |
6 |
2,061 |
12-01-2022, 03:09 AM |
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Thread: Bugs in EditorInterface::worldObjGetDesc/Data
Post: Bugs in EditorInterface::worldObjGetDesc/Data
EditorInterface::worldObjGetDesc and EditorInterface::worldObjGetData
Do not get sent by the client if the C CMemPtr<UID> &world_obj_instance_ids=null parameter is null.
Therefore I would ... |
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Fex |
Support |
1 |
993 |
11-13-2022, 06:49 PM |
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Thread: Tutorial 05 - GUI/17 - Chatbox needs updated
Post: Tutorial 05 - GUI/17 - Chatbox needs updated
Not very important but two lines in in The tutorial 05 - GUI/17 - Chatbox need to be changed since AUTO_LINE_SPACE has been removed. The two lines should now be:
Code:
D.text(ts, rect, text, null,&n... |
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Fex |
Support |
1 |
1,105 |
10-14-2022, 01:19 AM |
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Thread: Using ENet for reliable UDP in a Titan code editor project
Post: Using ENet for reliable UDP in a Titan code editor...
Using ENet for reliable/unreliable UDP as part of a Windows code editor project.
[img]https://i.ibb.co/8NvJSgF/reliable-UDP.png[/img]
I made the code work basically the same as the standard Esenthel... |
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Fex |
Showcase |
0 |
2,576 |
09-06-2022, 10:06 PM |
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Thread: Build Titan Engine Linux Binaries in Visual Studio with CMake
Post: Build Titan Engine Linux Binaries in Visual Studio...
[img]https://i.ibb.co/tP8N6RC/good.png[/img]
By using VS you can use extensions like Github Copilot, and get completion suggestions:
[img]https://i.ibb.co/x5ZncZ1/copilotcompletion-GIF.gif[/img]
I w... |
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Fex |
Showcase |
1 |
1,404 |
09-02-2022, 04:55 AM |
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Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App
(08-12-2022 07:02 AM)Esenthel Wrote: This should help with Sampler Error:
https://github.com/Esenthel/EsenthelEngi...4085fc5ff5
Nice, now apps built by the unmodified engine run on headless se... |
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Fex |
Showcase |
5 |
2,303 |
08-12-2022, 12:10 PM |
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Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App
(08-11-2022 05:18 AM)Esenthel Wrote: One question:
Why are you forcing XDisplay to be null?
If it's available, then it would grant some extra functionalities.
1. Forcing XDisplay null stops t... |
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Fex |
Showcase |
5 |
2,303 |
08-12-2022, 01:48 AM |
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Thread: Headless Linux Server/App
Post: Headless Linux Server/App
[img]https://i.ibb.co/nbt7yWs/headless.png[/img]
It's a resolution to this thread:
Headless linux thread
Article on how this was done |
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Fex |
Showcase |
5 |
2,303 |
08-10-2022, 06:53 PM |
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Thread: rot member removed from AnimatedSkeletonBone
Post: RE: rot member removed from AnimatedSkeletonBone
Thanks for the prompt reply |
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Fex |
Support |
2 |
1,288 |
08-07-2022, 04:46 PM |
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Thread: rot member removed from AnimatedSkeletonBone
Post: rot member removed from AnimatedSkeletonBone
Updated the engine and it broke how I was making the character "look around" while on a horse.
Recent update removed AxisRoll rot from AnimatedSkeletonBone.
From Animation/skeleton.h
Code:
#define ... |
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Fex |
Support |
2 |
1,288 |
08-05-2022, 01:33 PM |