Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Sun + sky box
Post: RE: Sun + sky box
Bumping this because I'm interested in it as well. |
|
Axalon |
Support |
2 |
3,774 |
08-02-2010, 02:54 PM |
|
|
Thread: Default animation trouble
Post: Default animation trouble
I do not have the default animations in the default anim folder. I modified my player class's create() to overwrite the default settings as in the "character default animations" tutorial, but the prog... |
|
Axalon |
Support |
3 |
4,045 |
05-07-2010, 11:42 PM |
|
|
Thread: Cel shading doesn't work when ocean is rendered
Post: RE: Cel shading doesn't work when ocean is rendere...
Autoupdate should be doing that on its own. I did it manually just in case. Same issue. |
|
Axalon |
Support |
5 |
4,985 |
04-21-2010, 01:00 AM |
|
|
Thread: Cel shading doesn't work when ocean is rendered
Post: RE: Cel shading doesn't work when ocean is rendere...
Well, as a test, I pasted the following into Init() in the cel shading tutorial:
Code:
Water.images(Images("water/0.gfx"),Images("water/0.n.gfx"),Images("water/reflection.gfx"));
Water.draw=true;
W... |
|
Axalon |
Support |
5 |
4,985 |
04-20-2010, 08:03 AM |
|
|
Thread: Cel shading doesn't work when ocean is rendered
Post: Cel shading doesn't work when ocean is rendered
Tested it. Looks like a bug. |
|
Axalon |
Support |
5 |
4,985 |
04-19-2010, 11:23 PM |
|
|
Thread: Selective edge detection
Post: RE: Selective edge detection
As 255.
Also, is there a way to make the outline thicker? 1px is hard to see |
|
Axalon |
Support |
9 |
7,254 |
04-19-2010, 07:17 PM |
|
|
Thread: Selective edge detection
Post: RE: Selective edge detection
All right, got the outline to show, now, is there a way to get it to draw black? It seems to treat black as transparent.
EDIT: Worked around by using a really dark grey. |
|
Axalon |
Support |
9 |
7,254 |
04-19-2010, 08:18 AM |
|
|
Thread: Selective edge detection
Post: RE: Selective edge detection
Now when would I call that, if, say, I wanted all my Statics to have an outline? I tried putting in
FREPA(Statics)
{
Statics[i].drawOutline();
}
within Draw() and Update(), but it didn't work. |
|
Axalon |
Support |
9 |
7,254 |
04-19-2010, 12:48 AM |
|
|
Thread: Selective edge detection
Post: Selective edge detection
Is there any way to exclude certain objects from being outlined while the rest are? |
|
Axalon |
Support |
9 |
7,254 |
04-18-2010, 02:58 AM |
|
|
Thread: Test to see if gui object has focus
Post: RE: Test to see if gui object has focus
(02-03-2010 03:57 PM)Esenthel Wrote: you can use Gui.kb, it is set to the gui object with keyobard focus
for example:
if(Gui.kb==&textline)
Trying this gives me this error:
error C2446:... |
|
Axalon |
Support |
3 |
4,854 |
02-04-2010, 06:16 AM |
|
|
Thread: Test to see if gui object has focus
Post: Test to see if gui object has focus
Somewhat simple question, but I'm working on a multiplayer game, and I want to make it so when someone is writing a message in the chatbox your character doesn't continue moving. How can I test to see... |
|
Axalon |
Support |
3 |
4,854 |
02-03-2010, 06:35 AM |