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  Thread: Gui FPS issue.
Post: RE: Gui FPS issue.

(05-01-2012 06:53 AM)fatcoder Wrote:  From memory QuickGUI batches drawcalls together using a texture atlas, which it creates on the fly from your individual gui element textures. This results i...
Demostenes Support 7 7,628 05-01-2012, 04:13 PM
  Thread: Write a review and support Esenthel
Post: RE: Write a review and support Esenthel

(04-16-2012 04:41 AM)scotty1121 Wrote:  not gonna write a review there as i don't want my game publicised yet. So here's my short review on this thread. Esenthel engine: best engine ever. Sup...
Demostenes Offtopic 5 6,921 04-19-2012, 05:38 PM
  Thread: include user tutorial forums
Post: RE: include user tutorial forums

(04-10-2012 07:45 AM)Salival Wrote:  no, there are already lots of tutorials. Agree.
Demostenes Feature Requests 5 5,097 04-10-2012, 10:04 AM
  Thread: Possible Game Breaker - Oceans Beneath Continents
Post: RE: Possible Game Breaker - Oceans Beneath Contine...

Water/ocean should be ocluded by terrain. Having ocean under terrain costs some performance. Once this is solved on engine side, you can use status of not being rendered to disable underwater controls...
Demostenes Support 11 10,038 04-08-2012, 02:21 PM
  Thread: Esenthel Flash Player?
Post: RE: Esenthel Flash Player?

Current unity flash support is totally unusable. Unity is adding new platforms like crazy and everything is starting to be bugged and unstable. Way to hell.
Demostenes Feature Requests 11 11,844 04-02-2012, 10:29 PM
  Thread: Material Replace
Post: RE: Material Replace

(03-29-2012 08:24 PM)EthanC Wrote:  I'm finding this pretty much essential since after creating like 12sqkm of area we finally have a lot of nice new original textures coming in and need to repl...
Demostenes Feature Requests 4 4,707 04-02-2012, 10:21 PM
  Thread: Switching Engines
Post: RE: Switching Engines

Only problem of EE is performance (rendering lots of similar objects, slow deferred mode) and lack of occlussion systems (horizont oclussion, at least portal occlusion). EE is rock stable, gives you...
Demostenes Offtopic 10 12,018 04-02-2012, 09:03 PM
  Thread: Material scale belongs to the Material Editor
Post: RE: Material scale belongs to the Material Editor

Anyway having this on material tab makes sense. Same with ability to manualy enter value. Setting this through painting texture on terrain is not comfortable at all. EE GUI needs exactly this kinds ...
Demostenes Feature Requests 6 7,389 03-19-2012, 04:39 PM
  Thread: Texture size
Post: RE: Texture size

afaik no problem
Demostenes Graphics 3 3,594 03-04-2012, 06:48 PM
  Thread: Heightmap normal aligning
Post: RE: Heightmap normal aligning

Indeed works. Thanks! Maybe it would be good idea to put such things on wiki. Actually I have an idea. What about some deal with community members? If you help them with some problem, they will be au...
Demostenes Support 4 4,798 02-24-2012, 09:04 PM
  Thread: Testing Esenthel Again
Post: RE: Testing Esenthel Again

(02-19-2012 10:39 PM)Merries Wrote:  Am I seeing the information correctly can you do the coding inside Esenthel now instead of having to get the Microsoft C++ setup? Not yet. Esenthel is worki...
Demostenes Offtopic 2 5,549 02-20-2012, 11:39 AM
  Thread: SnipeClub
Post: RE: SnipeClub

Very basic examples should do 200 :) I was testing influence of other applications on performance and it is ZERO. With opened photoshop, 3dsmax, Unity3D, EE, etc...performance of EE is identical like...
Demostenes Showcase 18 13,675 02-18-2012, 09:19 PM
  Thread: SnipeClub
Post: RE: SnipeClub

1 digit framerate with this level of graphics?
Demostenes Showcase 18 13,675 02-16-2012, 10:01 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-16-2012 06:35 PM)aceio76 Wrote:  @demostenes: I think you need to buy a license soon, even if it's just a personal license. I hate for you to leave and lose all the hard work you have put ...
Demostenes Feature Requests 23 24,358 02-16-2012, 07:32 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-16-2012 05:23 PM)Tottel Wrote:  Obviously, Demostenes is right. Windows server is not being used by any company. OMG.
Demostenes Feature Requests 23 24,358 02-16-2012, 05:39 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-16-2012 04:54 PM)Zervox Wrote:  Demostenes, Core systems of banks,army,hospitals,police also do run on Windows core setups, just because in your employment they haven't doesn't mean it is no...
Demostenes Feature Requests 23 24,358 02-16-2012, 05:17 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-15-2012 07:08 PM)Dynad Wrote:  Which part is a fact that your telling that windows has worse performance? Sounds like a fact based on nothing to me but ok.. Tell this people, who are runnin...
Demostenes Feature Requests 23 24,358 02-16-2012, 02:51 PM
  Thread: Optimizing for low graphics memory and embedded video cards
Post: RE: Optimizing for low graphics memory and embedde...

Here you can find lots of answers: http://www.esenthel.com/community/showth...p?tid=4689
Demostenes Beginner Questions 2 3,338 02-15-2012, 06:53 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-15-2012 02:45 PM)Dynad Wrote:  So again, it all depends on the situation. Tell me, where I am telling opposite. I wrote basic facts and which system is more appropriate depends on the need ...
Demostenes Feature Requests 23 24,358 02-15-2012, 06:45 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

(02-14-2012 08:40 PM)Dynad Wrote:   (02-14-2012 07:55 PM)Demostenes Wrote:  Facts: linux - harder to operate, zero licence costs, better performance windows - easy to operate, licence cost...
Demostenes Feature Requests 23 24,358 02-15-2012, 12:32 PM