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  Thread: collision detection
Post: Re: collision detection

thanks a lot, I used a base mesh and it works now, btw do you know whats a good metric unit to export my 3ds max models as? they always come out looking too big in the world editor.
rogerg Support 4 4,971 12-26-2008, 06:31 PM
  Thread: collision detection
Post: collision detection

hello, how can I import my own buildings with collision detection? I tried to import a 3ds max file into my level and inside the level I could just walk through it, I made a physics things for it in t...
rogerg Support 4 4,971 12-26-2008, 03:05 PM
  Thread: Enemy Tutorials
Post: Enemy Tutorials

I think it would be a good idea to have a couple more tutorials which explain how to add enemies to the game and modify their AI and have them play different sounds for different actions that they do....
rogerg Feature Requests 3 5,596 12-23-2008, 11:45 PM
  Thread: underwater color
Post: underwater color

hello, I have a small question, I have some blood type water set up like this: Water.set (*Gfxs("gfx/blood/0.gfx"),*Gfxs("gfx/blood/0.n.gfx"),Gfxs("gfx/fx/reflection.gfx")); Water.plane(Water....
rogerg Support 1 3,458 12-19-2008, 08:17 AM
  Thread: FPS Camera
Post: Re: FPS Camera

yes! it works now, thanks so much for your help. I can finaly begin working on the level
rogerg Support 8 7,274 12-17-2008, 02:04 PM
  Thread: FPS Camera
Post: Re: FPS Camera

thanks a lot for reply, I did what you said and I seem to be getting closer to what I want to achieve but I seem to be having another issue. If I remove the new if statement i created in the main func...
rogerg Support 8 7,274 12-17-2008, 10:41 AM
  Thread: FPS Camera
Post: Re: FPS Camera

Hello, thanks for your reply. I understand it a bit better now, but it still doesnt work. when I typed what you said it just switched to a default still camera. what I have right now is: Bool Init()...
rogerg Support 8 7,274 12-17-2008, 08:51 AM
  Thread: FPS Camera
Post: Re: FPS Camera

hmm thanks for replying but that didnt seem to work, i even tried to force convert to a Vec and it still doesnt allow it.
rogerg Support 8 7,274 12-16-2008, 05:10 AM
  Thread: FPS Camera
Post: FPS Camera

hi, I really like the engine so far, im slowly learning it. I came across a problem. I looked at other threads on how to change the camera to a FPS (1st person view) camera and I am still a bit confus...
rogerg Support 8 7,274 12-16-2008, 03:19 AM
  Thread: error compiling
Post: Re: error compiling

thanks for your help, after loads of hours trying to fix things, I ended up reinstalling visual studio and installing all the esenthel stuff again and now it compiles. I guess something got corrupted ...
rogerg Support 11 8,267 12-08-2008, 05:09 AM
  Thread: error compiling
Post: Re: error compiling

im using visual studio 2008 proffesional my project linker/input additional dependancies are wininet.lib winmm.lib libcmt.lib psapi.lib ws2_32.lib oldnames.lib dinput8.lib dsound.lib d3d9.lib d3dx9.l...
rogerg Support 11 8,267 12-07-2008, 12:43 AM
  Thread: error compiling
Post: Re: error compiling

yes I am using the provided solution. everything in the project settings seems to be good
rogerg Support 11 8,267 12-06-2008, 11:50 PM
  Thread: error compiling
Post: Re: error compiling

the .lib file is in the correct directory like it says in the readme, I checked everything is correct many times. Is the project meant to be a console application or a windows application?
rogerg Support 11 8,267 12-06-2008, 11:22 PM
  Thread: error compiling
Post: error compiling

hello, I decided to try out the Esenthel engine and I tried to compile the tutorial project. however it gave me a lot of errors. what do I do? :shock: <!-- m --><a class="postlink" href="ht...
rogerg Support 11 8,267 12-06-2008, 09:14 PM