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  Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight

So how many yes votes did you actually need? Last time you showed us stats back in February, it showed 186 yes votes. Can you share the stats again to show what it got up to.
fatcoder News 53 46,942 04-14-2015, 10:19 PM
  Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight

Hey, just noticed that EE has been Greenlit! When did this happen? That is great news.
fatcoder News 53 46,942 04-14-2015, 12:01 AM
  Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?

The font in the code editor looks so bold though (compared to say visual studio). Unless that is how you wanted it? I'll have a bit more of a fiddle with it next week and see if I can get the various...
fatcoder Support 5 5,493 02-26-2015, 06:26 AM
  Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?

Thanks! :d I was worried EE wouldn't be able to handle this. Can you show a screen shot of EE drawing thin clean text like in my example image so that we can evaluate it to make a decision. The quali...
fatcoder Support 5 5,493 02-25-2015, 08:06 AM
  Thread: Is it possible to draw clean text with EE?
Post: Is it possible to draw clean text with EE?

I have a (non gaming related) project coming up for which I'm researching tech on at the moment and then I thought that EE might actually work well for it. However, it requires a lot of text to be dra...
fatcoder Support 5 5,493 02-25-2015, 02:45 AM
  Thread: Vanishing Terrain
Post: RE: Vanishing Terrain

Looks like you're area meshes have no (or incorrect) bounding boxes, which is what EE uses to frustum cull them away. Perhaps try calling mesh.setBox(true) to recalculate the mesh's bounding box after...
fatcoder Support 15 11,670 01-16-2015, 11:53 PM
  Thread: Stateless Terrain Generator
Post: Stateless Terrain Generator

Hey everyone, I don't normally show my experimental work, but Zervox inspired me after seeing and talking with him about his cool terrain generator he posted the other day using the noise++ library. ...
fatcoder Showcase 7 8,436 01-15-2015, 04:26 AM
  Thread: Font Editor Changes
Post: Font Editor Changes

So I'm thinking about upgrading one of my projects to the latest EE from my old EE 1.0 license. However, there is something I've just noticed when comparing some of the tools between the two versions ...
fatcoder Gui 1 3,431 01-05-2015, 06:35 AM
  Thread: Mesh Variations
Post: RE: Mesh Variations

Yes, I'm guessing so too, but just want to make sure there is an equivalent way of doing what MaterialLock allowed via code (i.e. without having to set up the mesh variations in the editor first).
fatcoder News 11 14,929 01-04-2015, 10:23 AM
  Thread: Mesh Variations
Post: RE: Mesh Variations

(01-04-2015 01:52 AM)Esenthel Wrote:   (01-03-2015 09:08 AM)fatcoder Wrote:  So will MaterialLock be removed and replaced by this system? Yes it will. Hang on, so what would happen to all m...
fatcoder News 11 14,929 01-04-2015, 05:32 AM
  Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight

Is there some way to see how well Esenthel is doing on Greenlight? Like how many votes it has for example?
fatcoder News 53 46,942 01-03-2015, 09:12 AM
  Thread: Mesh Variations
Post: RE: Mesh Variations

(01-03-2015 05:24 AM)Esenthel Wrote:  Esenthel 1.0 used MaterialLock which could be configured in Object Parameters, however it forced that 1 material onto entire object. I thought MaterialLock ...
fatcoder News 11 14,929 01-03-2015, 09:08 AM
  Thread: Mesh Variations
Post: RE: Mesh Variations

Each mesh part can only have a single material as far as I'm aware and you can set MaterialLock between drawing each part. Perhaps Mesh Variations is just a way to do this without code?
fatcoder News 11 14,929 01-02-2015, 11:47 PM
  Thread: Mesh Variations
Post: RE: Mesh Variations

How does this differ from setting MaterialLock before drawing a mesh?
fatcoder News 11 14,929 01-02-2015, 04:25 PM
  Thread: New to Esenthel
Post: RE: New to Esenthel

Yes, to all your questions.
fatcoder Support 4 5,253 01-02-2015, 12:26 AM
  Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight

Done. :d I would reorder the videos however. Most people want to see "what" something can do before they want to see "how" it can do it. I would have the 4th video as the 1st video, showing off the e...
fatcoder News 53 46,942 12-19-2014, 12:53 PM
  Thread: Windows 8.1 Version Number
Post: Windows 8.1 Version Number

Hey Greg, just thought I'd let you know that Windows 8.1 (6.3) has a different version number to Windows 8 (6.2). http://msdn.microsoft.com/en-us/library/...s.85).aspx Therefore OSVer() is returning...
fatcoder Platforms (Windows, Mac, Linux, Android, iOS) 1 3,264 12-15-2014, 03:30 AM
  Thread: ComboBox inherits from Button
Post: RE: ComboBox inherits from Button

What I meant by my previous post was I don't work much with EE these days. Just haven't had the time like I used to (a weekend or so every now and then), so it isn't really worth upgrading right now. ...
fatcoder Gui 6 6,120 12-09-2014, 06:15 AM
  Thread: ComboBox inherits from Button
Post: RE: ComboBox inherits from Button

Yes I too thought of a similar solution as you described, if I ever upgrade. Unfortunately, upgrading doesn't really offer a lot of value to me over my current licenses at the moment (don't really use...
fatcoder Gui 6 6,120 12-09-2014, 12:58 AM
  Thread: Vertex Buffer problem
Post: RE: Vertex Buffer problem

Esenthel Wrote:Bool optimize=true , which works by reordering the triangles and vertexes for more optimal performance. Maybe that should be added to the Mesh setRender header comment. :)
fatcoder Graphics 6 6,029 12-06-2014, 08:04 AM