The cord is animated with the following:
- A blend shape/morph target that stretches it.
- Then there's a bone that goes up and down, and the bone has a driver attached to the morph target value.
Reproduction Project
The stripped down machine FBX model containing only the cord and the turn on animation is attached. This is the same FBX that works in Unity and UE, as a comparison.
(This post was last modified: 04-11-2023 03:19 PM by alfredbaudisch.)
RE: Blend shape driven by a bone is not working when playing the animation
Thank you very much
I don't expect it coming any time in the nearest future, now I'm working on other stuff that's needed for my game - https://www.facebook.com/EsenthelWorld/