tipforeveryone
Bronze Supporter
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Unable to use Performance Profiler in Visual Studio
I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. After clicking "Start", my game .exe file still runs but there is no data recorded
Take a look at this image https://i.gyazo.com/046319133b07bd27b61b...22e7cf.png
Is it possible to use this feature with Titan Engine?
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07-17-2024 05:08 AM |
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Zervox
Member
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RE: Unable to use Performance Profiler in Visual Studio
(07-17-2024 05:08 AM)tipforeveryone Wrote: I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. After clicking "Start", my game .exe file still runs but there is no data recorded
Take a look at this image https://i.gyazo.com/046319133b07bd27b61b...22e7cf.png
Is it possible to use this feature with Titan Engine?
When running your program through visual studio you get a diagnostics session, placing a breakpoint or manually use the break all allows you to 'open details' which will give you some information on what is costing so much performance.
you can also try to specifically use the attach to process or executable options which is available under the "Performance Profiler...".
this is atleast what I've found to work somewhat.
(This post was last modified: 07-17-2024 08:29 AM by Zervox.)
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07-17-2024 08:27 AM |
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