Hmm... This problem is really serious I think
I rebuilt the Source version with these settings
https://i.gyazo.com/05d899f40a0f0f5b8c78...5bdb75.png
Still the same. then I found out something more interesting about this. I recorded 2 videos below:
Note: I use the same project for Source and Binary build. With Source buid, I change a bit about grass view range and godray, not really important I suppose. I use the same (maximum) graphic settings with PiP apply for both case
1. Source build:
https://youtu.be/RWpIn0KQtXQ
- When I run the game
from Editor (F5) with Debug option. it gaves me 55-60 FPS.
- When I run
directly the executable file was built and placed in _Build_ folder of Source build editor. It gave me ~80 FPS
2. Binary build:
https://youtu.be/DCtvcGQSx_s
At this moment, I did think running editor (Source build) and its executable file at the same time might cause the difference in FPS. Then I tried current Binary build. Surprisingly, running the game
from Editor (F5) with Debug option and running executable file
directly both gave me the same ~90 FPS
Now you see, same machine, same project, same settings, very different FPS/performance. My computer still seems to be ok with this FPS, but lower spec machine? I think not. There is something wrong with Source build ?
I will prepare my project and send to you private tomorrow. I really want to use the latest Source build, but this problem need to be solved
![wink wink](images/smilies/wink.gif)
Or at least I know the reason why this happens