Outdoordoor
Member
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Roadmap
Is there a roadmap of the engine's development?
Or are the features added as they are needed for World of Esenthel?
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09-24-2025 09:30 PM |
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Esenthel
Administrator
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RE: Roadmap
Yes, for World of Esenthel. Now I'm improving some engine custom physics related collision detection. As in my game I'm not using physx or bullet but everything I handle manually.
In some time in the future maybe I'll play around with physic cloth bone simulation, but don't know when.
I also have idea to add option allowing load objects without their meshes/material/textures to reduce memory usage, when they're not needed.
I'd also like to add Vulkan at some point.
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09-25-2025 06:11 AM |
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Outdoordoor
Member
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RE: Roadmap
I see, thanks for the reply. Are there any plans to make the engine at least source-available (not fully open-source)? I'd like to contribute, but I don't have a way to donate every month. Also, it would make the engine more appealing to other people.
(This post was last modified: 09-25-2025 07:12 AM by Outdoordoor.)
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09-25-2025 07:02 AM |
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