spooky_paul
Member
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collada support
From my personal experience working with the formats supported by the engine might become quite challenging. I remember the dark days of translating geometry at work between the various apps in the studio, when OBJs and WRLs broke my normals, 3DS always managed to find its own original way to rearrange my geometry and Xs just couldn't be trusted with animation.
Collada fixed most of our problems and I believe that supporting this format would be a great addition to this engine as almost every 3d package out here supports it, eliminating the need of using exporters made by several parties, with specifications that vary.
Thanks
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09-01-2008 04:23 AM |
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Esenthel
Administrator
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Re: collada support
Thank you for your suggestion, I'll add it to my Task List.
However please know that already multiple formats can be imported from external 3d programs, without any data loss.
For the details you can check "Esenthel Engine Documentation\Resources\Mesh\Importing"
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09-01-2008 11:46 AM |
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spooky_paul
Member
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Re: collada support
This is good news. Do you have a possible date as when you might tackle this issue?
Thank you
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09-01-2008 12:15 PM |
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Esenthel
Administrator
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Re: collada support
Have you tried other formats?
I can't say a date, as you can see here <!-- l --><a class="postlink-local" href="http://www.esenthel.com/forum/viewforum.php?f=40">viewforum.php?f=40</a><!-- l --> I have already lots of stuff to work on
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09-01-2008 12:20 PM |
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