My friend (doing all modelling and graphics) and myself are still in the evaluation process of this engine before deciding on a license for our indie game, we have some questions/feature requests (in order of priority):
1. He's always complaining about the cameras in Mesh and World editors, he says he can't make the views independant (when you rotate one, you should be able to make it only rotate that view, not all views - can you already do this? If not this is our most important feature request), similar to 3dsm and CAD software.
2. A question from me, it looks like your fur is shell textured, I may be wrong nor am I an expert in this, but in the past I used shell texturing with code from:
Here to make a grass effect like
This. With a license, how easy would it be for me to override the existing grass feature in the world editor such that it just uses shader grass? Would you be able to provide support on doing this? Would it require a $7000 license, rather than the indie one?
3. I noticed you already use some kind of encryption struct, can you provide details on the level/algorithm used for encryption, or shall I use an external lib? I need decent responsive security for outgoing/incoming messages from my network code.
4. I tried to glance your license, I don't do law though
In simple-man's terms, it licenses a product? - does this mean we can both just use one license, because we're working on one product and we're just work-friends doing it in our spare time? And that the license can be upgraded, should we later form a company?
5. engine.pak contains the engine code? I examined it in the pak viewer and it just seemed to contain lots of premade shaders (most of which we wont use). Can you explain what this does, or where I can find more information about it? Can it be stripped down (we're working on quite a light-weight game externally packed into a single .exe where every mb counts).
Sorry for length of questions,
Chris