Xhizors
Member
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::Discuss:: Engine animation system.
What do you guys think about this engine animation system? what I think is that you should be able to set key frames min-max lets say 5-20 = walk, etc. And be enable to have all the animations in the same file, instead of 100 animation files.
Lets discuss this.
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09-02-2009 08:34 AM |
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menajev
Member
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Re: ::Discuss:: Engine animation system.
I have nothing against actual system.
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09-02-2009 01:09 PM |
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Xhizors
Member
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Re: ::Discuss:: Engine animation system.
menajev Wrote:I have nothing against actual system.
Alright, So you want xx animations files * models in your game instead of 1 file for each model?
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09-02-2009 01:25 PM |
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menajev
Member
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Re: ::Discuss:: Engine animation system.
Xhizors Wrote:Alright, So you want xx animations files * models in your game instead of 1 file for each model?
IMO less data in one file - less problems.
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09-02-2009 01:39 PM |
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Xhizors
Member
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Re: ::Discuss:: Engine animation system.
menajev Wrote:Xhizors Wrote:Alright, So you want xx animations files * models in your game instead of 1 file for each model?
IMO less data in one file - less problems.
Why is that less problems? 20 files animation files instead of 1 file? I don't see the logic in that if you know the frame's for each animation.
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09-02-2009 01:41 PM |
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Chosker
Member
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Re: ::Discuss:: Engine animation system.
I guess it's a matter of taste and being used to one or the other.
I prefer separate animations because of the following:
- you can make an animation have more/less frames at any time and you don't need to tell the game about it, as it will play an animation from start to end.
- it's easier to create loop animations because in your animation program you have a single timeline which you can loop (because the timeline ends - starts again)
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09-02-2009 03:11 PM |
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Xhizors
Member
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Re: ::Discuss:: Engine animation system.
Chosker Wrote:I guess it's a matter of taste and being used to one or the other.
I prefer separate animations because of the following:
- you can make an animation have more/less frames at any time and you don't need to tell the game about it, as it will play an animation from start to end.
- it's easier to create loop animations because in your animation program you have a single timeline which you can loop (because the timeline ends - starts again)
Made sense thanks.
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09-02-2009 04:52 PM |
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