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A basic question about actor in ragdoll
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masaki1105 Offline
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Post: #1
A basic question about actor in ragdoll
Sorry about a stupid question, but really I can't find the method. :(
I have read the comment in "Ragdoll.h", it writes "It can automatically create bone 'Actors' linked with 'Joints' from a skeleton", and it only create actor in ball and capsule.
The function "Skeleton\Toggle Ragdoll Bone" in Mesh Editor is the same result.
But I want let the actor more complex and accurate like the pic. (It's other software uses bullet engine.)
[attachment=0]
Can I create the actor manually?
08-28-2009 11:15 AM
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Esenthel Offline
Administrator

Post: #2
Re: A basic question about actor in ragdoll
you can do that by adjusting skeleton bone width (scale operator) in Mesh Editor
08-28-2009 12:08 PM
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masaki1105 Offline
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Post: #3
Re: A basic question about actor in ragdoll
Thank you very much for reply so fast. grin
Maybe my question is too bad. :(
I primary want to let actor can be in boxes like the skirt in pic. (The red boxes.)
Can I possibly do it?
08-28-2009 12:42 PM
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Esenthel Offline
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Post: #4
Re: A basic question about actor in ragdoll
I see, but you should use physical clothing for that.

pls check the tutorial in "game basics/physical clothing"
08-28-2009 12:54 PM
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masaki1105 Offline
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Post: #5
Re: A basic question about actor in ragdoll
Oh, OK, I see. grin
Thank you very much. grin
08-28-2009 01:11 PM
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