About Store Forum Documentation Contact



Post Reply 
Question regarding large terrains
Author Message
adanar Offline
Member

Post: #1
Question regarding large terrains
Hello,

I downloaded the trail version and played with world editor a bit but I could not find what I was looking for. The engine says it supports unlimited worlds. How do I import one to the WE? I noticed that you drag and drop a heightfield image in the editor. Is this supposed to be the whole world? Because my world is supposed to be at least 50kmx50km with 1px/meter detail, which means a lot of GB of terrain data. I would guess that what happens is that that kind of terrain is stored in a lot of images, with appropriate naming to locate each part of the terrain (px Terrain.1.1, Terrain.1.2 etc).

Is this possible in Esenther?
How can u support very large terrains?

Thanks
Harris
02-19-2010 01:52 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: Question regarding large terrains
1. you can create them manually by editing
or
2. import from 1 or many heightmap images
02-19-2010 03:17 PM
Find all posts by this user Quote this message in a reply
adanar Offline
Member

Post: #3
RE: Question regarding large terrains
I don't intend to create such a huge terrain manualy, I will use a terrain generator application. My question is how do I load the whole terrain in WE in order to place the objects on it? Or do I do that for each part of the terrain independantly? And if I do this, won't it create different world files? How can I tell the engine this is a single terrain?
02-19-2010 03:41 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Question regarding large terrains
import from 1 or many heightmap images
it will be 1 world
02-19-2010 03:48 PM
Find all posts by this user Quote this message in a reply
Post Reply