Impz0r
Member
|
Procedural generated World
Hey there,
I'm right now playing around with the Engine and have to say it's mind blowing, really nice stuff!
What I was wondering about is how to archive a procedural generated world. I don't want to use any Terrain (for now) and thereby no streaming no nothing. I just want to generate by code a "map" build of different meshes to make something like a random generated maze. So pure Indoor scenes only but with fully enabled physics (if possible).
If this is possible how may I achive this only by using the engines API?
Thanks in advance!
Mfg Imp
|
|
05-30-2010 03:14 PM |
|
Esenthel
Administrator
|
RE: Procedural generated World
Hi, yes it's possible, you can just manually create meshes, then create physical bodies, draw them, etc.
|
|
05-31-2010 01:10 PM |
|
Impz0r
Member
|
RE: Procedural generated World
Thanks Esenthel!
So this means I don't use the WorldManager and his Areas at all and "just" render the meshes i want on my own?
Mfg Imp
|
|
05-31-2010 02:48 PM |
|
Tottel
Member
|
RE: Procedural generated World
I suggest you to go through the tutorials. Some of them use nothing but code to render meshes. And I think terrain as well; but I'm not entirely sure on this one.
EsenthelEngineSDK\Tutorials\Source\Advanced\4 - Demos, Game Basics\Game Basics -> will be the most interesting folder for you; check the other ones as well though.
|
|
06-01-2010 06:54 PM |
|