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Procedural generated World
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Impz0r Offline
Member

Post: #1
Procedural generated World
Hey there,

I'm right now playing around with the Engine and have to say it's mind blowing, really nice stuff!

What I was wondering about is how to archive a procedural generated world. I don't want to use any Terrain (for now) and thereby no streaming no nothing. I just want to generate by code a "map" build of different meshes to make something like a random generated maze. So pure Indoor scenes only but with fully enabled physics (if possible).

If this is possible how may I achive this only by using the engines API?

Thanks in advance!


Mfg Imp
05-30-2010 03:14 PM
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Esenthel Offline
Administrator

Post: #2
RE: Procedural generated World
Hi, yes it's possible, you can just manually create meshes, then create physical bodies, draw them, etc.
05-31-2010 01:10 PM
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Impz0r Offline
Member

Post: #3
RE: Procedural generated World
Thanks Esenthel!

So this means I don't use the WorldManager and his Areas at all and "just" render the meshes i want on my own?


Mfg Imp
05-31-2010 02:48 PM
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Tottel Offline
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Post: #4
RE: Procedural generated World
I suggest you to go through the tutorials. Some of them use nothing but code to render meshes. And I think terrain as well; but I'm not entirely sure on this one.


EsenthelEngineSDK\Tutorials\Source\Advanced\4 - Demos, Game Basics\Game Basics -> will be the most interesting folder for you; check the other ones as well though.
06-01-2010 06:54 PM
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