JPLee GREX
Member
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Lightmap apply process inside esenthel mat.E
Would you please making video tutorial about Applying Lightmap process?
I has achievement just get access about TEX0 and TEX1 information via open collada DEA.
But, Now I don't know how I will setting up matarial inside mesh editor.Is that just use drag and drop?
May be not.!
How can I setting up to UV channel ID first(TEX0) , UV channel ID Second(TEX1) for Color map and Lightmap.(Each texture channel has diffurence UV layout.)
Actually I tried too much and search inside EE wiki and forum ... Sorry.... I'm so tired.
(This post was last modified: 06-18-2010 10:15 AM by JPLee GREX.)
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06-18-2010 04:06 AM |
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Esenthel
Administrator
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RE: Lightmap apply process inside esenthel mat.E
Hello,
Perhaps you didn't set the ambient intensity in the material?
Those are the secondary rgb sliders in the material edit window. (named not RGBA but rgb)
For the next release I'll update the editor to automatically set rgb sliders to full value when drag and dropping a texture to the lightmap slot.
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06-19-2010 10:07 AM |
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