Driklyn
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Holes in Physics Objects
I need to be able to make holes inside of physics objects, for example, a drawer of a desk. The only way I could see this being possible is to add 5 boxes and then scale and position each one. This is working, but it takes quite a bit of time to do and the end result is not very pretty. There are two options I came up with but I'm not sure if the first one is even possible.
- Is it possible to make "Create from Mesh (as Convex)" not delete the other physics objects? This way I could load a mesh that has each wall of the drawer as a separate part and then generate the physics object for each part.
- Or, could you add the option to generate basic shapes (box, ball, capsule, tube) from a mesh part? This would work fine and save a lot of time.
Thanks ahead of time.
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07-11-2010 09:52 PM |
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