Dddd
Member
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11-02-2010 06:47 AM |
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Driklyn
Member
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RE: ME Material Problem
Putting a texture on the sphere didn't work for me either. I imported it into 3DS Max and re-exported it as a Collada (.DAE) file and then it worked (re-exporting it as a .OBJ didn't work).
I also created a new sphere inside of 3DS Max and exported it as a .OBJ and that did indeed work with a texture, so either try using a different exporter or perhaps try recreating the sphere (have you tried other created objects besides a sphere?).
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11-02-2010 07:30 AM |
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Dddd
Member
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RE: ME Material Problem
I have tried other objects. They did not work either with my current workflow. However, I have now solved why it is happening, just not how to fix it.
In .obj format, there is the the texture coordinates like:
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# Texture coordinates, in (u,v[,w]) coordinates, w is optional.
vt 0.500 -1.352 [0.234]
vt ...
...
-----------------------------------
My .obj files do not have these when produced by my current workflow. When I am in the ME. I go to Mesh->Add->Ball. A sphere is added. Applying a texture works in this case. When I export this from ME to .obj the output file has texture coordinates. So this, I think, is why it's not working.
Now to find a solution on how I can add these. Must be simple; however I do not yet know.
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11-02-2010 07:54 AM |
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Driklyn
Member
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RE: ME Material Problem
I was able to add a texture to the provided sphere inside of 3DS Max so it appears that it does have texture coordinates.
I would just export using Collada and I'd imagine you're problem will be solved.
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11-02-2010 08:13 AM |
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Dddd
Member
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RE: ME Material Problem
Hi Driklyn.
I am using Blender and it seems that all I needed to do was add the UV texture then re-export the file (obj, dae, etc. worked). The texture coordinates were then included.
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11-02-2010 09:23 AM |
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Demi
Member
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RE: ME Material Problem
Try mapping apply in the material editor (ctrl+enter). I imported it intp blender and it appears there are no valid maps. After unwrapping it the texture will apply correctly.
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11-02-2010 10:48 AM |
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Dddd
Member
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RE: ME Material Problem
Hi Demi. I did try mapping apply in the material editor; it still did not work, but with the solution I spoke of in my last post, which you also touched upon, I should be (and any one who has this problem later) all set.
Thanks for the replies everyone.
ps. now I am so excited to be able to make my own models, texture them, add skeletons, and animate them. Last week I could not say this. EE has definitely accelerated my progress.
(This post was last modified: 11-02-2010 11:22 PM by Dddd.)
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11-02-2010 11:21 PM |
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