Aniketos
Member
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Moving character controller along with animations
Seeing as it's been a long time it has been on the roadmap list, I can assume it isn't a high priority to be finished. So I was wondering if I can fix it using my own coding?
Is it possible to check positions of the bones based on animation and then move the char to that position? Because right now if I check position of the skeleton during the animation it doesn't move...
Never take life seriously. Nobody gets out alive anyway.
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11-23-2010 04:21 PM |
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Esenthel
Administrator
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RE: Moving character controller along with animations
Yeah, you can always try doing that on your own, you can focus on root or first bone in the skeleton.
It's a bit complex and for the moment I'm focusing on other things first.
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11-23-2010 05:14 PM |
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