dominoe
Member
|
World Editor - Painting NULL Material
Hi guys, hopefully another simple one for you - How to paint a NULL material into the heightmap? Documentation says the following:
"By painting using the NULL material you can create holes in the terrain."
But there's no .Mtrl file named null, and I don't know what settings are needed to create a null material.
Please help.
|
|
02-06-2011 12:15 AM |
|
fatcoder
Member
|
RE: World Editor - Painting NULL Material
Just select one of the empty material slots in the WE and start painting (i.e. right mouse button on terrain). If you don't have an empty material slot, you can create one by finding a material you don't need and pressing Delete on the slot.
The terrain will turn white where it has a NULL material, but the engine won't render these faces in-game, and they won't effect collision detection or physics.
|
|
02-06-2011 01:07 AM |
|
dominoe
Member
|
RE: World Editor - Painting NULL Material
Thanks fatcoder, I was expecting the previous behavior of actually removing the terrain instead of making it white. Much appreciated.
Edit - Might as well include a screenshot
(This post was last modified: 02-06-2011 02:05 AM by dominoe.)
|
|
02-06-2011 01:42 AM |
|