RE: Performance boost
I have been following esenthel closely for about a year, and although, i agree that esenthel requires decent hardware. compared to other engines, even udk / unreal engine, it has huge positives.
My reason for ignoring my perceived performance issues is because, right now the graphics in esenthel, the tool set, and pretty much all parts ive test are stunning. and by the time ive developed a product that is worth distributing, technology that currently runs esenthel well, will become common hardware specs.
My current specs are as follows - retrieved from the benchmark:
Intel® Core2 CPU 6600 @ 2.40GHz ATI Radeon HD 5670 1920x1080 27 1.0
now, firstly this is a budget card, and it cost me about 70 pounds. secondly, my pc is about 2 to 3 years out of date compare to current technology.
to run the benchmark at 27 fps at 1080p i think is dissapointing because obviously i wanted my card to perform higher, but on the grand scale of things, its pretty silly to assume all users will be running at 1080p. At 1280 x 720 i get 55fps which i think is pretty fair.
Considering my rig i dont think this is too bad.
Now, i cant say ive had any lengthy exposure to esenthel but honestly, if even from a shallow view point of attractive graphics (im a cheap graphics whore) and a huge amount of freedom (due to c++) i think this is a good deal. and if i could pick up enough understanding of c++ quickly enough, id probably be using it already for my game project. =]
I currently use Neoaxis(c#), and have lots of positive things to say about it, but in terms of graphics and processing, you get what you pay for(hardware requirements). esenthel wins hands down.
This is just my opinion as i have been following this thread.
(This post was last modified: 03-25-2011 09:48 PM by Nethrix.)
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