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Agro Simulator
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Mardok Offline
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Post: #1
Agro Simulator
Hi guys and girls,

I would like to show You my project on which i worked by 6 months...

Title: Agro Simulator

Inspiration:
- Harvest Moon: Back To Naure [PSX]
- Sim Tractor 3.x - 4.x (http://www.simtractor.com) [PC]
- Rigs of Rods [PC]

:::::::::::::::::::::::::::Feautures:::::::::::::::::::::::::::
#gameplay
- gameplay idea - "From 0 to Milionaire"
- buying new machines (starts with few and old)
- storage system (silo, place on ground)
- field tillage system
- crop system (buying and selling in city)
- buying and selling fields (start with small field)
- buying and selling buildings
- small quests, something like help NPC farmers with their daily work (small tasks)
- farm animals (cow, horses, pigs, sheeps)
- enlargement own farm
- simple credit system (bank in city)
- hiring NPC workers (for simple tasks)
- multiplayer max 6 players (only cooperative)

#world
- day night cycle
- simple weather system (fog, rain, storm)
- four seasons (winter isn't playable - only splash screen and jump to spring)
- big world with woods, lakes, rivers, mountains
- wild animals (not interact)
- two cities with shops, bank, place where we can sell grain, and other goods, ...
- fields for sale
- few little villages
- few different type of roads
- very simple traffic system (vehicles and pedestrians)

#vehicles and equipments
- shop secondhand and new vehicles and equipments
- fuel system
- random defects (damage index)
- repair system (few popular parts something like tires, filters, belts, lights ...)
- different drive style for every type of vehicle
- vehicles are dirty if working hard
- dynamic wheels traction (asphalt, mud, very deep mud, ...)
- many type of trailers
- attaching max 2 trailers

And many other ideas...

#Finished things
- structures for all types of vehicles (tractors, combines, civil vehicles, without loaders - problem with joints (my thread: http://www.esenthel.com/community/showth...p?tid=3471 )
- structures for all types of trailers (attaching, detaching, filling, unloading...)
- structures for all types of agricultural equipments (ploughs, cultivators, seeders, and other)
- shadows range (separately ) for trees, buildings, vehicles
- and many other invisible things

#Guidelines
- small cpu and gpu consumption
- no bugs

#Technical sample - alpha 0.1 - vimeo.com (youtube ban my video by soundtrack "Darude - Sandstorm") hahaha

http://vimeo.com/21212402

Check my technical sample but it's old (1 month or older). I have no time to create new. This world is only for test. Models are not mine but currently it doesn't matter. If code will be ready I'll make my own models and textures. I'm coding alone and only after my main job. Fps is only 30 because it's FRAPS settings. Actually (RT_DEFERRED, 1440x900) without VSYNC ~140-145 FPS (on my i5 and HD5770). My target: 60 fps without drop (on my computer).

PS. I apologize for grammatical errors.
04-26-2011 09:11 PM
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Tottel Offline
Member

Post: #2
RE: Agro Simulator
Very impressive! smile

Looking forward for more info.
04-26-2011 09:33 PM
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Demi Offline
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Post: #3
RE: Agro Simulator
Hey that looks super. Very interesting concept too.
04-26-2011 11:38 PM
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Seba Offline
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Post: #4
RE: Agro Simulator
Great work. If I can, how you join part using joints? Do you join parts of one model or join many models? I try to make suspension to car. If you can send/post some code. Thanks
04-26-2011 11:42 PM
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llynx Offline
Member

Post: #5
RE: Agro Simulator
There is a surprisingly large market for games like these, but from the looks of it you're taking things a step further than what's currently available. It looks very good so far!
(This post was last modified: 04-27-2011 12:35 AM by llynx.)
04-27-2011 12:35 AM
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runewake2 Offline
Member

Post: #6
RE: Agro Simulator
Why is it that all the games made with Esenthel feature a naked man as the main character?

Anyway, looks good.
04-27-2011 01:49 AM
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dominoe Offline
Member

Post: #7
RE: Agro Simulator
@runewake2 - thats the standard model that comes with esenthel, with tons of animations and a skeleton and such already built in - usually people use that model before they design other human characters to replace him.

i think this project look great so far!
04-28-2011 07:01 PM
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Truelegend Offline
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Post: #8
RE: Agro Simulator
I like this game. When is come out ?
04-28-2011 07:55 PM
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runewake2 Offline
Member

Post: #9
RE: Agro Simulator
@dominoe: I know that. It just amuses me. Who knows what people think when they come here. Maybe some clothes for the default model would be good?
04-29-2011 02:15 AM
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Salival Offline
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Post: #10
RE: Agro Simulator
Looks cool, Keep going ;]
05-02-2011 08:31 AM
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Jben Offline
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Post: #11
RE: Agro Simulator
Wow ! smile
05-04-2011 05:15 PM
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