Hi guys and girls,
I would like to show You my project on which i worked by 6 months...
Title: Agro Simulator
Inspiration:
- Harvest Moon: Back To Naure [PSX]
- Sim Tractor 3.x - 4.x (
http://www.simtractor.com) [PC]
- Rigs of Rods [PC]
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#gameplay
- gameplay idea - "From 0 to Milionaire"
- buying new machines (starts with few and old)
- storage system (silo, place on ground)
- field tillage system
- crop system (buying and selling in city)
- buying and selling fields (start with small field)
- buying and selling buildings
- small quests, something like help NPC farmers with their daily work (small tasks)
- farm animals (cow, horses, pigs, sheeps)
- enlargement own farm
- simple credit system (bank in city)
- hiring NPC workers (for simple tasks)
- multiplayer max 6 players (only cooperative)
#world
- day night cycle
- simple weather system (fog, rain, storm)
- four seasons (winter isn't playable - only splash screen and jump to spring)
- big world with woods, lakes, rivers, mountains
- wild animals (not interact)
- two cities with shops, bank, place where we can sell grain, and other goods, ...
- fields for sale
- few little villages
- few different type of roads
- very simple traffic system (vehicles and pedestrians)
#vehicles and equipments
- shop secondhand and new vehicles and equipments
- fuel system
- random defects (damage index)
- repair system (few popular parts something like tires, filters, belts, lights ...)
- different drive style for every type of vehicle
- vehicles are dirty if working hard
- dynamic wheels traction (asphalt, mud, very deep mud, ...)
- many type of trailers
- attaching max 2 trailers
And many other ideas...
#Finished things
- structures for all types of vehicles (tractors, combines, civil vehicles,
without loaders - problem with joints (my thread: http://www.esenthel.com/community/showth...p?tid=3471 )
- structures for all types of trailers (attaching, detaching, filling, unloading...)
- structures for all types of agricultural equipments (ploughs, cultivators, seeders, and other)
- shadows range (separately ) for trees, buildings, vehicles
- and many other invisible things
#Guidelines
- small cpu and gpu consumption
- no bugs
#Technical sample - alpha 0.1 - vimeo.com (youtube ban my video by soundtrack "Darude - Sandstorm") hahaha
http://vimeo.com/21212402
Check my technical sample but it's old (1 month or older). I have no time to create new. This world is only for test. Models are not mine but currently it doesn't matter. If code will be ready I'll make my own models and textures. I'm coding alone and only after my main job. Fps is only 30 because it's FRAPS settings. Actually (RT_DEFERRED, 1440x900) without VSYNC ~140-145 FPS (on my i5 and HD5770). My target: 60 fps without drop (on my computer).
PS. I apologize for grammatical errors.