SFCBias
Member
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Using Quaternions for rotation
Since the math for using Quaternions is what im accustomed to, and afaik is the best. How would I get my Game::Chr rotation as a quaternion. I tried using cskel.matrix.orn() and ctrl.actor.orn() , then i send the quaternion over the network. But I don't know how to convert back from a Quaternion to affect the roatation of my Game object. I figure there must be a way of doing so but I just can't find it. Any suggestions are appreciated.
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06-22-2011 12:56 PM |
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