Hello, I've been testing some things with the editor.
I exported a model to dae, then imported it in model editor.
Model is fine, skeleton too, anim too.
Materials are in a different folder, like folder1/folder2/folder3/texture1.dds
what it does is this :
do go in the folder1/folder2/folder3/, create texture1.gfx, create texture1.mtrl (which point to the texture1.gfx file), then go back to where the dae is located, create file.mesh, file.skel, file.anim, and texture1.mtrl (which point to no file).
Then it shows model fine in editor, but without texture.
If I go to mesh/material list, mats are listed there but are empty.
If I copy the mtrl+gfx file from the other folder to the one that contains the original dae (and the newly created mesh, skel, anim file), overwrite the mtrl file there, bam textures appears.
Sounds like importer mess up with different textures folder during import.
Dae structures is fine, checked it since it's in ascii, and it point to the right folders (proof is that importer create gfx+mtrl file).
It just don't go check there to get them, instead, it create empty mtrl file where the dae file is located.
Bug in the editor or on my side?
Thanks for the heads up