BlackHornet
Member
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Wheels & Torque
Hi,
I wonder, you can only apply an acceleration to a wheel, but within the PhysX documentation there you apply a torque on it.
I wonder, if this is just a rename in EE, or if there are internal calculations done in EE, so I can work with it.
Currently I work on a vehicle framework, where you will be able to define a torque curve, where the torque output will be calculated and should be applied to the wheels.
Regards
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09-15-2011 09:04 AM |
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Esenthel
Administrator
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RE: Wheels & Torque
yes, Wheel::accel is physx 2.x setMotorTorque
more advanced vehicles will be available in physx 3.0
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09-16-2011 05:48 PM |
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