What do I need to do, to link mesh with a skeleton properly?
In editor I'm setting helmet in particular place (like in a screen), the mesh is automaticaly linked with skeleton (I suppose so) and then I draw it with:
Code:
HelmetItem->mesh->draw(owner.cskel);
It is drawn in a proper height, but it doesn't rotate in x axis.
Should I link it with specific bone? How to do it?
(This post was last modified: 10-10-2011 06:46 PM by kulesz.)
Ok, sorry for lame question, but I have no idea, where to do it - didn't have to bother about models till now ;-) How should I set per-vertex skinning?