rndbit
Member
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collision force detection
Closest i managed to find was this post asking if this is possible.
Ideally somehting like this would be desired:
Code:
void Player::OnCollision(Vec pos,Vec norm,Obj a,Obj b,Vec Force)
{
}
But that was not quite answered. So i was wondering if there is some simple way to detect it. I dont quite want to reimplement something nasty that might be in engine already ^_^
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11-12-2011 05:31 PM |
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Esenthel
Administrator
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RE: collision force detection
I can add this to the roadmap (detecting contact notifications for 2 actors and their force), if it won't be too hard then I'll try doing this quickly
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11-20-2011 04:16 PM |
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rndbit
Member
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RE: collision force detection
thats amazing man, thank you!
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11-21-2011 12:34 PM |
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