rndbit
Member
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ogre3d ported to chrome's NaCl (native client)
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12-16-2011 11:45 AM |
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Demostenes2
Member
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RE: ogre3d ported to chrome's NaCl (native client)
I think current set of supported platforms is enough (by far). More platforms you support, more problems you have. For example Unity3D is already terribly paying for it.
(This post was last modified: 12-16-2011 05:51 PM by Demostenes2.)
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12-16-2011 05:50 PM |
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rndbit
Member
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RE: ogre3d ported to chrome's NaCl (native client)
Unity3D is paying for the wrong choice - .NET
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12-16-2011 06:27 PM |
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Tottel
Member
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RE: ogre3d ported to chrome's NaCl (native client)
Each additional platform absorbs more of Esenthel's time as well. Not only to develop, but also to maintain afterwards.
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12-16-2011 06:47 PM |
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rndbit
Member
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RE: ogre3d ported to chrome's NaCl (native client)
well we can sure discuss that, but i intended thread to be more about impressions and thoughts about NaCl :] if it was feature request it would be in appropriate subforum :]
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12-16-2011 07:32 PM |
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Tottel
Member
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RE: ogre3d ported to chrome's NaCl (native client)
You got me there.
It does look extremely nice, indeed.
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12-16-2011 08:38 PM |
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Sadahar
Member
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RE: ogre3d ported to chrome's NaCl (native client)
.Net isnt a "bad choice"... If you have a correct structure
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12-25-2011 11:02 PM |
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