Andman
Member
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Alpha Pix for Vegetation
Hi Community, i get a Graphic pack for my Project but now im little bit Confuse.
How do i use these Files ?
I Mean wich Worklow or Technique is Required ?
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06-16-2012 09:05 PM |
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Dwight
Member
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RE: Alpha Pix for Vegetation
Dynamicly painting grass, or placing them one by one.
Create a plane in your favourite modelling program, and apply that texture to it (with alpha settings). Import as mesh and set type to grass.
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06-16-2012 09:29 PM |
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Andman
Member
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RE: Alpha Pix for Vegetation
Thanks for the answer, thats the way i work all the time.
But these Picture hase a Bark part too. but for now i see its for an Implemented Vegetation Tool, or Speedtree or something like this.
Dwight, its always a Pleasure to talk with you. Thanks for the Support ^^
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06-16-2012 09:54 PM |
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Tottel
Member
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RE: Alpha Pix for Vegetation
Seems like this is the texture for a tree model.
If you received a graphic pack, the model should already be finished and set up for you. If so, simply drag and drop the model in the Esenthel model editor, and it will have everything applied to it. If not, simply assign this material to the (probably two) mesh parts.
If you DON'T have a model yet, you'll have to model a tree, and assign the UV coordinates of the bark to the left side of the texture, all of the leaves to the right side.
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06-16-2012 10:00 PM |
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Andman
Member
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RE: Alpha Pix for Vegetation
Yes Tottel, thats the Point.
No Mesh exists, that the reason for my Question.
But i see its for an Tree Tool, so i have to build the mesh first and make it fit to the Uv Mesh.
But thx for Help.
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06-16-2012 10:08 PM |
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Andman
Member
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RE: Alpha Pix for Vegetation
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06-18-2012 03:34 AM |
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Tottel
Member
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RE: Alpha Pix for Vegetation
That's a very nice looking tree!
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06-18-2012 09:34 AM |
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