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Issue with performance degrading after 2nd lighting
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dylantan Offline
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Issue with performance degrading after 2nd lighting
Greeting Good Community and Esenthel

Permit us to explain whats going on so that you will have a better picture of whats happening. But before hand, please know that we did follow the principle stated in "Performance Optimizations" (http://www.esenthel.com/wiki/index.php?t...imizations) so I am not sure what else we should do to increase performance and hence seeking the good community help and advice in regards on how to improve the game performance further. We have a decent hardware for the development, and we are sure that the problem is not so much on hardware.

We are in advance stage of the development and we already optimized most of our coding side. But at the moment we are facing serious issues with the game performance drop tremendously if in Deferred mode, and especially when enabling shadow and 2nd lighting (but shadow for it is disabled). We also uses 3 stage LOD (including billboard) for most static model such as vegetation (i.e trees). Most of organic models and including texture are properly optimized and its acceptable in the size, which help in improving the game performance. However for some reason when in open view space, the performance drop even further compare to the close or block view area.

We are hoping that the good community or Esenthel himself could advice us on what we should do to further improve this. Would welcome any tips and advice. Thanks in advance
(This post was last modified: 01-29-2013 03:38 AM by dylantan.)
01-29-2013 03:34 AM
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