Okay, I set up a small scene to explain to you to my orthographic need
On this first screen, the character "Orren" is hidden with by the wall.
When I am moving my character to the right, thanks to the perspective, Orren is getting revealed :
The ortho projection is what I want, because when the character move, the perspective isn't deformed, and a character (without x-ray shader
) would still be hidden
(example :
)
My current camera settings are :
Cam.pitch=-PI_4*0.8
D.viewFov(DegToRad(45));
I tried a smaller fov, yet the camera is therefor really zoomed, and zooming out to get back to the desired distance camera-character leads to mipmap/lod issues...
Please, Esenthel, release the ortho projectioooooooooooooon !