gwald
Member
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destructible EEv2?
Hello,
V2 editor has no destructible option?
How does v2 support destructing objects?
V2 has no tuts, not sure about v1.
Any help would be great.
Cheers.
PS: I checked, it's not on the roadmap.
Found mesh.h
//Use 'DestructMesh' to pre-generate destructible meshes and their physical representation.
I'll try it
oh and Destructible.h
// Use 'Destructible' class for destructible objects, which can be destroyed into pieces.
My Blog
http://www.esenthel.com/community/showthread.php?tid=6043
I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
(This post was last modified: 03-21-2013 01:29 PM by gwald.)
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03-21-2013 12:57 PM |
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Kevin
Member
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RE: destructible EEv2?
I would also like to see editor support for destructibles on the roadmap :(
Have you already found out more about using desctructibles in code in 2.0 without the editor?
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03-22-2013 08:02 PM |
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Esenthel
Administrator
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RE: destructible EEv2?
Added to the roadmap
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03-23-2013 01:37 PM |
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gwald
Member
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RE: destructible EEv2?
Hello Esenthel,
Can v1 be used to export destructable objects for use in v2?
Is it worth experimenting?
Thanks.
My Blog
http://www.esenthel.com/community/showthread.php?tid=6043
I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
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05-15-2013 09:22 AM |
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