April 2013
Released Esenthel 2.0 for Windows, Mac, Android and iOS:
-IMPORTANT: removed Mesh hide/show functions, please use new draw mask groups functionality instead (MSHP_HIDDEN now also no longer is taken into account when drawing meshes)
-new object editor tab "Groups" allowing for specifying custom groups for object mesh parts, groups are taken from custom enum project element
-new function "SetDrawMask(UInt draw_mask=0xFFFFFFFF)" which can be used to control MeshPart visibility along with the new "MeshPart.setDrawGroup" method, which is a more efficient way than previous hide/show parts by their name
-new tutorial "Mesh Part Draw Group"
-added support for dual range ambient occlusion "D.ambientRange" now operates on Vec2 instead of Flt which allows to set two ranges
-project elements can now be manually disabled from publishing by using the right click menu on the element, without the need of removing the element
-auto mip map blur will now work also when optimizing textures for Android and iOS
-hovering mouse over a project in the project list will now display its folder name
-improved FBX importer to include node geometry offset for meshes (some fbx files need this)
-improved mesh join parts function in case one part had vertex colors and the other one didn't (in such case one of the parts would have vertex colors forced to black, now it's correctly set to white)
-added "del leaf attachment" button to the "set leaf attachment" region when editing mesh leaf based material
-mesh vertex components will now be listed on bottom of the mesh viewport
-added new object menu allowing to remove some of mesh vertex components
-new project element right click menu "duplicate" allowing to duplicate an element
-"reloading" text will be displayed on element preview if it's currently being reloaded
-added support for specifying animation frame range in the "reload element" window for animation elements (when wanting to import multiple animation from one file, multiple animation elements should be created for example with the "duplicate element" functionality, each with different animation range specified)
-added support for following keyboard shortcuts for project view (F2 : rename element, F3 : reload element, F4 : explore element, Left Arrow : close element, Right Arrow : open element, Enter : edit element, Ctrl+Shift+F : find in project)
-added "terrain normal align" property in object paint window, allowing to control how much to align the object to terrain surface normal vector
-fixed issue when some right-click menu options were not visible for elements that were copied from a different project
-Editor "about" window now displays extra info about editor and network protocol versions
-new parameter "weld" in lod generation allowing to even further reduce amount of vertexes in a model
-changed Mesh 'simplify' method parameters from "nrm_cos, pos_dist, nrm_dist" to "nrm_dist, pos_dist" (nrm_cos was removed, and nrm_dist was moved to first place)
-added Esenthel 2.0 installer for Windows Servers in the Store
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