SONB
Member
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Missing PARTICLE_LIFE_MAX
Hi, Esenthel.
You removed PARTICLE_LIFE_MAX in the last engine version. I used it for my custom particles, setting manualy life_max for each particle.
Well, before I update the engine, I wanted to ask you, what should I use instead of PARTICLE_LIFE_MAX for custom particles?
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04-21-2009 11:37 PM |
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Esenthel
Administrator
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Re: Missing PARTICLE_LIFE_MAX
Hi,
As I recall you want to simulate the stars. For that the simplest way is to use the manual drawing functions like
DrawParticleBegin(..);
REP(100)DrawParticleAdd(pos[i]..);
DrawParticleEnd();
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04-22-2009 09:39 AM |
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SONB
Member
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Re: Missing PARTICLE_LIFE_MAX
Thanx! This is so much easier to create particles now
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04-22-2009 05:19 PM |
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