Aure
Member
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Custom Light in Deferred Rendering
Hi,
I would like to create human skin shader, but I have found few issues.
To fully implement it, I have to have access to light parameters or possibility to create custom light shader in deferred rendering mode.
Is there any way to create custom shader for lights (directional, point and cone) and attach them to existing lights, or can I access nearest lights' parameters before deferred renderer light pass? If so - how?
Thanks in advance!
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07-06-2013 06:20 PM |
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