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December 2013
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Esenthel Offline
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Post: #1
December 2013
Released Esenthel 1.0 for Windows, Mac, Android and iOS:
-this release includes all recent updates
-this is the final release of Esenthel 1.0, there will be no more updates to Esenthel 1.0, please upgrade to the far more superior Esenthel 2.0
12-04-2013 02:12 AM
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Esenthel Offline
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Post: #2
RE: December 2013
Released Esenthel 2.0 for Windows, Mac, Linux, Android and iOS:
-IMPORTANT: added support for Linux platform
-FontMake function has been removed, creating Fonts is now done by a single call to Font.create
-Font creation has been reworked, it's now much faster and it may now create smaller font file sizes
-new method App.icon(Image) allowing to dynamically change the icon of an application
-Mouse cursor is no longer resized to 32x32 size, size will now be as specified by the Image
-updated to PhysX 3.3.0 offering faster physics performance
-updated to latest PvrTexLib which offers much better quality of PVRTC texture format compression (for iOS)
-new method Font.memUsage
-global/static functions can now be colorized separately in Code Editor
-new engine provided macro LINUX is available when compiling for linux platform (it belongs to the DESKTOP macro group)
-Download class now supports Unicode characters in the URL
-new method FileText.getAll allowing to read entire remaining text in a text file
-added 2 new orientation modes (Portrait Locked and Landscape Locked) to application properties
-fixed displaying TextLine overlay above soft keyboard on iOS retina displays
-added support for hiding status bar on iOS 7
12-21-2013 08:43 AM
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Esenthel Offline
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Post: #3
RE: December 2013
Released Esenthel 2.0 for Windows, Mac, Android and iOS:
-added option to set global discount for all of your items in Esenthel Store (from EE Editor, Esenthel Store, Account page at the bottom of the window)
-added comments to math geometric shapes that their 'draw' methods rely on current object matrix, which can be set using 'SetMatrix'
-'PosToScreen' and 'ToScreenRect' functions will now work correctly inside Render function when stereoscopic mode is enabled which can be used to draw text at 3d space position
-fixed a rare crash on OpenGL that occurs on some systems when setting/getting vertex buffer/index buffer/texture data
12-23-2013 07:30 AM
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Esenthel Offline
Administrator

Post: #4
RE: December 2013
Released Esenthel 2.0 for Windows, Mac, Linux, Android and iOS:
-Image/VtxBuf/IndBuf lock/unlock are now thread-safe which should fix some rare crashes on Mac when editing worlds
-removed dependency on 'glXSwapIntervalEXT' and 'glXCreateContextAttribsARB' which should fix linking errors for some Linux users
-removed compilation warnings appearing under Linux
12-24-2013 08:47 AM
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