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March 2014
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Esenthel Offline
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Post: #1
March 2014
Released Esenthel 2.0 for Windows, Mac, Linux, Android, iOS and Web:
-IMPORTANT: added support for WEB platform through Emscripten (please see the tutorial for how to use it)
-IMPORTANT: Socket.connect no longer returns a bool but now it returns a Socket.RESULT enum (which has values like success/failure/in_progress, for in_progress you can verify the connection state at later times using a new method bool Socket.connectFailed)
-added new tutorial "demos/web app" presenting how to initialize the engine for a web application
-added new documentation page - http://www.esenthel.com/?id=doc#Web
-updated documentation page - http://www.esenthel.com/?id=doc#Compilers to list Emscripten
-added new WEB macro allowing to check if currently compiling for the web
-added c++11 move constructors for strings and memory containers
-fixed FileText.copy which copied just 1 byte instead of the entire file
-added support for parsing headers with 'extern "C"'
-glow effect is now supported on OpenGL ES (mobile and web) although not recommended due to low performance
-added new methods FastConnection and ConnectionServer that allow to create them on a custom address
-added new functions GetLocalAddresses and GetHostAddresses
-added new functions JavaScriptRun* available on WEB platform
-reduced the size of Engine.pak (especially for Mobile)
-fixed Ms.wheel not working since last release when on Windows and using APP_MS_EXCLUSIVE
-added new function ObtainingGlobalIP allowing to check if currently the global IP is being obtained
-removed function WaitForGlobalIP
03-12-2014 02:42 AM
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Esenthel Offline
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Post: #2
RE: March 2014
Released Esenthel 2.0 for Windows:
-fixed compilation warnings about missing debug symbols for Zlib and Png libs
03-12-2014 11:29 PM
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Esenthel Offline
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Post: #3
RE: March 2014
Released Esenthel 2.0 for Web:
-fixed loading some asset types for Web which relied on pragma packing
03-15-2014 04:22 AM
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