Dwight
Member
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[Animations] Keyframe editor
If we load in an animation, it all works great, however I feel there is something missing a bit... :
It would be nice to see the keyframes in the bottom just like 3DS Max has them, with a few options that the previous EE versions had:
- Split animations in keyframe range
- Remove keyframes from beginning or end
Thanks for reading
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05-18-2014 03:42 PM |
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Esenthel
Administrator
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RE: [Animations] Keyframe editor
Hi,
Yes I too would like to have an entire animation editor, but if your goal is to just split the animations, then you can do that already, with 2 ways:
-right click and reload the animation and select keyframe ranges
-right click and select split animation and provide a list of animations
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05-18-2014 09:19 PM |
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Dwight
Member
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RE: [Animations] Keyframe editor
I swear to God that wasn't there when I looked at it yesterday
Thanks, solved the issue of re-exporting all animations for all available NPC's
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05-18-2014 10:12 PM |
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Esenthel
Administrator
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RE: [Animations] Keyframe editor
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05-19-2014 12:23 AM |
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Dwight
Member
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RE: [Animations] Keyframe editor
What is happening in the back-end with the following:
I have a single animation of 100 frames, and I decide to split it [Right Click -> Split Animation -> "Walk 1 60"], what is happening to those other 40 unused frames?
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05-19-2014 09:49 AM |
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Esenthel
Administrator
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RE: [Animations] Keyframe editor
They're discarded, not used
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05-19-2014 10:36 PM |
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