Just thought I'd share it, I've been playing around with it
Not sure if I should keep the blue flames of the logo, or just remove them since there are orange flames there already.
Looks like there is a glitch with the black particles(soot?) where it keeps coming from the left over the E for too long, then abruptly stops.
Other than that, very cool! If you think there are too many flames, you could turn the blue flames into steam or smoke-it already looks like it a little bit.
(05-24-2014 01:46 PM)Rubeus Wrote: Looks like there is a glitch with the black particles(soot?) where it keeps coming from the left over the E for too long, then abruptly stops.
Nice, now I can put something into the intro in up coming university project showcase.
Also, perhaps try white or bright blue flame instead of orange? and if possible make blue flame emit behind logo.
Still, if I have a choice I would prefer the current logo in my products. This one creates a very specific atmosphere. Imagine the cycling path app i created recently. It's targeted towards 50+ smartphone users who'd like to add cultural dimension to their bike trip. I can only imagine the confused looks on their faces if my app started like that :-)
(A more devious part of me would think that very funny.)
Yeah that's no problem, you can use just the static image this animation I'm going to use in my next game. I was hoping that during the playback of the logo, I could load some assets on a secondary thread, to speed up the loading process, but it turned out that GL calls will just block things on Android, and the video will be choppy. So loading assets during video playback is unfortunately not an option.