Ok im new here. I have a map built with blender. Graphics and all. When i export it to FBX file. then i drag it and drop it under the world icon on esenthel it comes up one large WHITE object. Doesnt add the details or anything. Anyone know were im messing up? Thank You.
(07-30-2014 06:54 AM)jburdick Wrote: Ok im new here. I have a map built with blender. Graphics and all. When i export it to FBX file. then i drag it and drop it under the world icon on esenthel it comes up one large WHITE object. Doesnt add the details or anything. Anyone know were im messing up? Thank You.
you'll find a subdirectory named as you fbx with the texture files if you exported it including textures
Perhaps the problem is with exporting from blender.
You can try readjusting material textures in blender, or try to set some configuration option for exporting if available.
If not then you can always just apply textures manually in Esenthel editor
there hundreds of textures. So i transfer my project to cinema 4d. Export them properly. When i import them into esenthel they are all white spears. Proper names. Just wrong blank textures
Hi,
Can you please attach some sample data files to import (both source blender files, exported FBX files, textures, in the same folder hierarchy) and I'll investigate when I have a moment.
some how i have a feeling im importing it wrong. its not realy importing as a world. I drag it to the world slot but if i select world its empty so something is wrong. with my importing.
@jburdick: you can't import a world from an object.
You can import an object.
Then place that object in a world.
The objects can be huge (just keep them as "Terrain" class)