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BYR Tree Generator
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Pherael Offline
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Post: #61
RE: BYR Tree Generator
Yes.
12-22-2014 05:55 PM
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bs_twinbits Offline
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Post: #62
RE: BYR Tree Generator
Hello,
I only want to ask, when your tree generator is available for Mac OS ? I'm very impressed from your great work!
Regards Bernd
12-23-2014 08:05 PM
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Pherael Offline
Member

Post: #63
RE: BYR Tree Generator
Still working on update, for reasons I didn't have too much time on holidays, so I decided to extend time of discount until I'll finish update + few more days.

@bs_twinbits I'll try add Mac and Linux version with new update.
12-29-2014 11:39 AM
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Pixel Perfect Offline
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Post: #64
RE: BYR Tree Generator
Looking forward to the update when it's ready smile
12-30-2014 06:05 PM
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Pherael Offline
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Post: #65
RE: BYR Tree Generator
Sorry it's take so long, but I was trying to create version for Linux and Mac. Sadly I couldn't do that, but I have good news:
I decided to publish it as EsenthelProject instead so everyone can compile it for yourself.

So, I also add licence for clarification.
Licence:
1. You can create and use generated trees in any way you want. You can use it in commercial and noncommercial products.
2. You can use part of code in your own project, commercial or noncommercial.
Except:
3. You are not allowed to sell generated 3d models of trees as stand-alone products or as part of bigger models packs.
4. You are not allowed to publish code or part of it.
5. You are not allowed to resell code or part of it.
6. You are not allowed to use code in 3d modeling programs and game making programs or similar.


What's new:
- source code
- basic LODs
- manualy changing quality for single group elements
- basic scene preferences
- shading options
- basic roots
- fixing small bugs

[Image: uc?export=download&id=0B2UJDG_6H...DNES0Zmejg]

Caution! Code is little garbish with no comments.

Esenthel need to confirm update.
(This post was last modified: 01-26-2015 07:26 PM by Pherael.)
01-25-2015 11:16 PM
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Pixel Perfect Offline
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Post: #66
RE: BYR Tree Generator
Many thanks for the update. Will download and try it out smile
01-26-2015 12:58 PM
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georgatos7 Offline
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Post: #67
RE: BYR Tree Generator
Publishing it as EsenthelProject and giving access to the source is what i was mainly interested for, definitely added on my short term purchases!
02-07-2015 12:05 AM
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Pherael Offline
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Post: #68
RE: BYR Tree Generator
Don't be so hype over the source code. pfft I didn't plan to share it in first place so it's is messy and with no comments. pfft Just be warned.
Main purpose was to give people with Linux and Mac ability to use this program. But well, if you find it useful, I don't mind if you use it in the way you want.
But if you planning to procedurally generate trees in game and you don't hurry, I planning to create class/library for fast tree generation in future.
02-07-2015 09:00 AM
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rstralberg Offline
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Post: #69
RE: BYR Tree Generator
Just a little note. I bought the tools and compiled on Linux.
Had to change one line in GlobalSettings. After that it works nicely

Code:
Str SavePath()
{
   //Str path=AppDataPath();  This line generates an error
   //Line below works
   Str path = SystemPath(SP_APP_DATA);
#ifdef MOBILE
   Str sd=SystemPath(SP_APP_DATA_EXTERNAL); if(sd.is())path=sd;
#endif
   path.tailSlash(true) +="Data/";
   return path;
}
(This post was last modified: 03-30-2015 09:29 PM by rstralberg.)
03-30-2015 09:27 PM
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Pherael Offline
Member

Post: #70
RE: BYR Tree Generator
Thank you for noticing. I had a lot on my mind lately, but I will try update this program soon in few days.
03-30-2015 09:37 PM
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rstralberg Offline
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Post: #71
RE: BYR Tree Generator
Nice. And no problem smile
03-30-2015 09:37 PM
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rstralberg Offline
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Post: #72
RE: BYR Tree Generator
Note: In latest version of EE you have to change a line in "Gui Scene"

Code:
void create()
   {
      load(UID(1721158974, 1307209590, 2623895451, 1832351236));
      getWindow("").button[2].func(Close, T).show();
      
      getCheckBox("sun").func(ToggleSun, T);
      getCheckBox("shadow").func(ToggleShadow, T);
      getCheckBox("camera").func(ToggleCameraLight, T);
      getCheckBox("terrain").func(ToggleTerrain, T);
      
      // CHANGE ::::
     // Game.ObjParamsPtr obj = UID(3418634279, 1151796710, 644674468, 2418123837);
     // TO
      ObjectPtr obj = UID(3418634279, 1151796710, 644674468, 2418123837);
      //

      terrain = obj->mesh();
      
      Gui+=T;
   }
(This post was last modified: 08-01-2015 03:47 PM by rstralberg.)
08-01-2015 03:46 PM
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kreathyon Offline
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Post: #73
RE: BYR Tree Generator
A 'Winter ' version would be a good idea I think lol
08-02-2015 02:44 AM
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Pherael Offline
Member

Post: #74
RE: BYR Tree Generator
I'm on vacation, when I come back next week, I will update this program.
(This post was last modified: 08-02-2015 08:01 AM by Pherael.)
08-02-2015 08:00 AM
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