zeph2
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Ineisis Online real world servers
I would like to create a real world terrain, with the Ineisis code. I noticed while it can load large areas after so many kilometers it becomes slow loading, and somewhat laggy with just one player in world.. Im not planning on having millions of players, but at the same time if the server needs say 1k - 10k + players that flux based on area popularity such as a city trade area or popular hunting or mining area..
I was thinking of breaking the servers down into Region areas based on a max population per expected per region for low end usage, and load in regions as needed via teleports or at border walls.. As well as Maybe zoned area servers that have regions where there would be a larger population flux of players..
Am I off based with this thought, or Can anyone give me some insight into this thought..
(This post was last modified: 11-16-2014 06:13 AM by zeph2.)
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11-16-2014 06:12 AM |
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