Provided the following image for the Chat :
http://puu.sh/l5qb2/da5a003298.jpg
On the right side of the chat-window, there are 4 buttons with 2 states (Active, Passive; bool). With the current GUI system, I find it hard to get different kind of buttons to work in the same GUI Skin (e.g impossible, as there's only 1 button type).
As a workaround (or perhaps intended), I am creating different GUI Skin sets which only have this certain type of button, and overwrite the default GUI Skin with this new one within the interface. Basically, there are currently 6 GUI skins to get the complete interface to work.
Is there any performance downside to this method of working with UI elements? Or should I implement the GUI in some different way? Using different images as overlays is not an option, as the shape of the element is different.
[ Perhaps the GUI Skin-set could be extended to allow for adding multiple elements of the same element, and add a dropbox to the standard elements to choose which type you want to use. For example : click on a plus-button to add another button-style to the GUI Skin, and once clicked on the button on the GUI Element, a dropbox shows "Standard" or "Chat_World" or something similar when creating the interface. ]