What is the world active range distance wise? I have several heightmaps stitched together.
Im just using the default player dragged into the scene on map at the desired start location for now until I get a create player script going, and player select spawn location.
I did a search and it seems like Im having this issue located
here. Except I am not teleporting, I just want a desired location other then (0, 0, 0) on game start up.
Seems like the default .pos(0, 0, 0) is used for the camera no matter where I drag and place the obj player character into the scene unless its near the default .pos(0, 0, 0) then it attaches to the player correctly.
wouldnt void pos (C Vec &pos 0,0,0 ); work in negating the default position?